Fix T97666: Blender not starting on macOS 10.14 after library upgrade
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@@ -215,7 +215,12 @@ if(WITH_SDL)
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find_package(SDL2)
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set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIRS})
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set(SDL_LIBRARY ${SDL2_LIBRARIES})
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string(APPEND PLATFORM_LINKFLAGS " -framework ForceFeedback -framework GameController -framework CoreHaptics")
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string(APPEND PLATFORM_LINKFLAGS " -framework ForceFeedback -framework GameController")
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if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
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# The minimum macOS version of the libraries makes it so this is included in SDL on arm64
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# but not x86_64.
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string(APPEND PLATFORM_LINKFLAGS " -framework CoreHaptics")
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endif()
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endif()
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set(PNG_ROOT ${LIBDIR}/png)
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