BGE: Fix issues with async libload.
This patch fixes: - the call of LibFree on a unfinished loaded library; - memory leak created on end of game : the async libraries are loaded but not converted, so not freed with the master scene. Reviewers: campbellbarton, sybren, youle, hg1, moguri, lordloki Reviewed By: moguri, lordloki Differential Revision: https://developer.blender.org/D1571
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@@ -25,6 +25,12 @@ base class --- :class:`PyObjectPlus`
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:type: callable
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.. attribute:: finished
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The current status of the lib load.
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:type: boolean
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.. attribute:: progress
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The current progress of the lib load as a normalized value from 0.0 to 1.0.
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