Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore. * Don't show Script Category for Blender Internal nodes.
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@@ -117,8 +117,6 @@ shader_node_categories = [
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NodeItem("ShaderNodeSeparateRGB"),
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NodeItem("ShaderNodeCombineRGB"),
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]),
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ShaderOldNodeCategory("SH_SCRIPT", "Script", items=[
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]),
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ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
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ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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