Shader Nodes:

* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.
This commit is contained in:
Thomas Dinges
2013-05-21 20:21:46 +00:00
parent 6a290d8e2a
commit 07ee0e6f7d
67 changed files with 23 additions and 71 deletions

View File

@@ -117,8 +117,6 @@ shader_node_categories = [
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
]),
ShaderOldNodeCategory("SH_SCRIPT", "Script", items=[
]),
ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),