fix [#27414] no-material renders differently in View3D vs BGE

when a texface layer exists this still overrides the default material.
This commit is contained in:
Campbell Barton
2011-05-17 02:44:52 +00:00
parent c4dca3890b
commit 0858904571
3 changed files with 11 additions and 3 deletions

View File

@@ -147,7 +147,7 @@ def create_nb_project_main():
f.write(' </logicalFolder>\n')
# default, but this dir is infact not in blender dir so we can ignore it
# f.write(' <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>\n')
f.write(' <sourceFolderFilter>^(__pycache__|.*\.py)$</sourceFolderFilter>\n')
f.write(' <sourceFolderFilter>^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$</sourceFolderFilter>\n')
f.write(' <sourceRootList>\n')
f.write(' <Elem>%s</Elem>\n' % SOURCE_DIR) # base_root_rel