fix [#27414] no-material renders differently in View3D vs BGE
when a texface layer exists this still overrides the default material.
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@@ -147,7 +147,7 @@ def create_nb_project_main():
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f.write(' </logicalFolder>\n')
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# default, but this dir is infact not in blender dir so we can ignore it
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# f.write(' <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>\n')
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f.write(' <sourceFolderFilter>^(__pycache__|.*\.py)$</sourceFolderFilter>\n')
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f.write(' <sourceFolderFilter>^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$</sourceFolderFilter>\n')
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f.write(' <sourceRootList>\n')
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f.write(' <Elem>%s</Elem>\n' % SOURCE_DIR) # base_root_rel
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