Code refactor: use dynamic shader node array lengths now that OSL supports them.
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@@ -18,20 +18,21 @@
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#include "oslutil.h"
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shader node_rgb_ramp(
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color ramp_color[RAMP_TABLE_SIZE] = {0.0},
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float ramp_alpha[RAMP_TABLE_SIZE] = {0.0},
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color ramp_color[] = {0.0},
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float ramp_alpha[] = {0.0},
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int ramp_interpolate = 1,
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float Fac = 0.0,
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output color Color = 0.0,
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output float Alpha = 1.0)
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{
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float f = clamp(Fac, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
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int table_size = arraylength(ramp_color);
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float f = clamp(Fac, 0.0, 1.0) * (table_size - 1);
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/* clamp int as well in case of NaN */
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int i = (int)f;
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if (i < 0) i = 0;
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if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
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if (i >= table_size) i = table_size - 1;
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float t = f - (float)i;
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Color = ramp_color[i];
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