Code refactor: use dynamic shader node array lengths now that OSL supports them.
This commit is contained in:
@@ -17,8 +17,10 @@
|
||||
#include "stdosl.h"
|
||||
#include "oslutil.h"
|
||||
|
||||
float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
|
||||
float ramp_lookup(color ramp[], float at, int component)
|
||||
{
|
||||
int table_size = arraylength(ramp);
|
||||
|
||||
if (at < 0.0 || at > 1.0) {
|
||||
float t0, dy;
|
||||
if (at < 0.0) {
|
||||
@@ -27,19 +29,19 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
|
||||
at = -at;
|
||||
}
|
||||
else {
|
||||
t0 = ramp[RAMP_TABLE_SIZE - 1][component];
|
||||
dy = t0 - ramp[RAMP_TABLE_SIZE - 2][component];
|
||||
t0 = ramp[table_size - 1][component];
|
||||
dy = t0 - ramp[table_size - 2][component];
|
||||
at = at - 1.0;
|
||||
}
|
||||
return t0 + dy * at * (RAMP_TABLE_SIZE - 1);
|
||||
return t0 + dy * at * (table_size - 1);
|
||||
}
|
||||
|
||||
float f = clamp(at, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
|
||||
float f = clamp(at, 0.0, 1.0) * (table_size - 1);
|
||||
|
||||
/* clamp int as well in case of NaN */
|
||||
int i = (int)f;
|
||||
if (i < 0) i = 0;
|
||||
if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
|
||||
if (i >= table_size) i = table_size - 1;
|
||||
float t = f - (float)i;
|
||||
|
||||
float result = ramp[i][component];
|
||||
@@ -51,7 +53,7 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
|
||||
}
|
||||
|
||||
shader node_vector_curves(
|
||||
color ramp[RAMP_TABLE_SIZE] = {0.0},
|
||||
color ramp[] = {0.0},
|
||||
float min_x = 0.0,
|
||||
float max_x = 1.0,
|
||||
|
||||
|
Reference in New Issue
Block a user