Code refactor: use dynamic shader node array lengths now that OSL supports them.
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@@ -107,7 +107,6 @@ public:
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void add_node(int a = 0, int b = 0, int c = 0, int d = 0);
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void add_node(NodeType type, const float3& f);
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void add_node(const float4& f);
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void add_array(float4 *f, int num);
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uint attribute(ustring name);
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uint attribute(AttributeStandard std);
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uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0);
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