Shading: Add object color to Object Info node.
The object color property is added as an additional output in the Object Info node. Reviewers: brecht Differential Revision: https://developer.blender.org/D5554
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@@ -3940,6 +3940,7 @@ NODE_DEFINE(ObjectInfoNode)
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NodeType *type = NodeType::add("object_info", create, NodeType::SHADER);
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SOCKET_OUT_VECTOR(location, "Location");
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SOCKET_OUT_COLOR(color, "Color");
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SOCKET_OUT_FLOAT(object_index, "Object Index");
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SOCKET_OUT_FLOAT(material_index, "Material Index");
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SOCKET_OUT_FLOAT(random, "Random");
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@@ -3958,6 +3959,11 @@ void ObjectInfoNode::compile(SVMCompiler &compiler)
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compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_LOCATION, compiler.stack_assign(out));
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}
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out = output("Color");
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if (!out->links.empty()) {
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compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_COLOR, compiler.stack_assign(out));
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}
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out = output("Object Index");
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if (!out->links.empty()) {
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compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_INDEX, compiler.stack_assign(out));
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