Shading: Add object color to Object Info node.
The object color property is added as an additional output in the Object Info node. Reviewers: brecht Differential Revision: https://developer.blender.org/D5554
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@@ -90,6 +90,7 @@ NODE_DEFINE(Object)
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SOCKET_NODE(mesh, "Mesh", &Mesh::node_type);
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SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
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SOCKET_UINT(visibility, "Visibility", ~0);
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SOCKET_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f));
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SOCKET_UINT(random_id, "Random ID", 0);
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SOCKET_INT(pass_id, "Pass ID", 0);
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SOCKET_BOOLEAN(use_holdout, "Use Holdout", false);
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@@ -371,6 +372,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
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*/
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float uniform_scale;
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float surface_area = 0.0f;
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float3 color = ob->color;
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float pass_id = ob->pass_id;
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float random_number = (float)ob->random_id * (1.0f / (float)0xFFFFFFFF);
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int particle_index = (ob->particle_system) ?
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@@ -425,6 +427,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
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kobject.tfm = tfm;
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kobject.itfm = itfm;
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kobject.surface_area = surface_area;
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kobject.color[0] = color.x;
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kobject.color[1] = color.y;
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kobject.color[2] = color.z;
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kobject.pass_id = pass_id;
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kobject.random_number = random_number;
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kobject.particle_index = particle_index;
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