From 08c8cac6c73c061c7576d20bb5d9e7bbe53826ce Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Mon, 6 Jan 2003 21:30:28 +0000 Subject: [PATCH] Ok hopefully this is the last one for macosX ;) Added this: Step 4: cd /System/Library/Frameworks/OpenGL.framework/ ln -s Headers GL Kent --- README | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/README b/README index 541480902ff..0f870b39e6a 100644 --- a/README +++ b/README @@ -205,7 +205,11 @@ update your system, you might want to add a symbolic link in the $NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel: ln -s darwin-6.1-powerpc darwin-6.2-powerpc -Step 4: +Step 4: +cd /System/Library/Frameworks/OpenGL.framework/ +ln -s Headers GL + +Step 5: Start the build process by building Blender's "intern" libraries. Navigate to $NANBLENDERHOME/intern and type make. This will build the intern libaries which will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to @@ -213,16 +217,16 @@ the symbolic link). Now you can choose how to build Blender itself; using the Makefiles or the Project Builder project. -Step 5 METHOD 1: +Step 6 METHOD 1: Navigate to $NANBLENDERHOME/source and type make. -Step 5 METHOD 3: +Step 6 METHOD 3: The project Builder project can be found in the directory: $NANBLENDERHOME/projectfiles/pb_2_0_1 Start Project Builder open the blender.pbproj project, choose a target (blender or player) and build. -Step 6: +Step 7: Although the Makefiles in the intern directory run ranlib on the libraries built, the gcc linker complains about ranlib not being run. Until there is a solution, you will need to run ranlib by hand once in a while when the make