Add stub for ED_mesh_calc_tessface to get blenderplayer compiling again.
This commit is contained in:
@@ -484,8 +484,8 @@ float sculpt_get_brush_unprojected_radius(struct Brush *brush){return 0.0f;}
|
|||||||
void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius){}
|
void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius){}
|
||||||
float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;}
|
float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;}
|
||||||
void sculpt_set_brush_alpha(struct Brush *brush, float alpha){}
|
void sculpt_set_brush_alpha(struct Brush *brush, float alpha){}
|
||||||
void ED_sculpt_modifiers_changed(struct Object *ob){};
|
void ED_sculpt_modifiers_changed(struct Object *ob){}
|
||||||
|
void ED_mesh_calc_tessface(struct Mesh *mesh){}
|
||||||
|
|
||||||
/* bpy/python internal api */
|
/* bpy/python internal api */
|
||||||
void operator_wrapper(struct wmOperatorType *ot, void *userdata) {}
|
void operator_wrapper(struct wmOperatorType *ot, void *userdata) {}
|
||||||
|
Reference in New Issue
Block a user