fix for blenderplayer building.
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@@ -938,8 +938,8 @@ template<class Scalar>
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std::ostream&
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std::ostream&
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operator<<( std::ostream& os, const BasicVector::Vector3Dim<Scalar>& i )
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operator<<( std::ostream& os, const BasicVector::Vector3Dim<Scalar>& i )
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{
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{
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char buf[256];
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#if 0
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#if 0
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char buf[256];
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#if _WIN32
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#if _WIN32
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sprintf(buf,globVecFormatStr, (double)i[0],(double)i[1],(double)i[2]);
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sprintf(buf,globVecFormatStr, (double)i[0],(double)i[1],(double)i[2]);
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#else
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#else
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@@ -321,3 +321,9 @@ int CSG_PerformBooleanOperation(
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CSG_FaceIteratorDescriptor obBFaces,
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CSG_FaceIteratorDescriptor obBFaces,
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CSG_VertexIteratorDescriptor obBVertices)
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CSG_VertexIteratorDescriptor obBVertices)
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{ return 0;}
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{ return 0;}
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const char * build_date= "";
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const char * build_time= "";
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const char * build_rev= "";
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const char * build_platform= "";
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const char * build_type= "";
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