From 0c0bed3b161ae005821cc68e56ea78223d5fe16c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 20 Nov 2013 00:00:05 +1100 Subject: [PATCH] Fix: Game Engine regression drawing text from recent cleanup --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 2a8c3ac7929..5105e2c2b8d 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -726,7 +726,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms, if (m_attrib[unit] == RAS_TEXCO_UV) glattrib = unit; - GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[1], v[2], v[3], v[4], glattrib); + GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[0], v[1], v[2], v[3], glattrib); ClearCachingInfo(); }