Fix building w/o Audaspace
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@@ -955,4 +955,6 @@ void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char
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void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
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void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
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float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
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char **BKE_sound_get_device_names(void) { static char *names[1] = {NULL}; return names; }
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#endif /* WITH_AUDASPACE */
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