Cycles Standalone: More updates for the Node XML API.
Should be almost complete now, apart from Ramp Nodes (Color Ramp, RGB Curves...).
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@@ -2041,7 +2041,6 @@ static ShaderEnum hair_component_init()
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enm.insert("Reflection", CLOSURE_BSDF_HAIR_REFLECTION_ID);
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enm.insert("Transmission", CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
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return enm;
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}
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@@ -2055,7 +2054,6 @@ HairBsdfNode::HairBsdfNode()
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add_input("Offset", SHADER_SOCKET_FLOAT);
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add_input("RoughnessU", SHADER_SOCKET_FLOAT);
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add_input("RoughnessV", SHADER_SOCKET_FLOAT);
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}
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void HairBsdfNode::compile(SVMCompiler& compiler)
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@@ -2070,7 +2068,6 @@ void HairBsdfNode::compile(OSLCompiler& compiler)
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compiler.parameter("component", component);
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compiler.add(this, "node_hair_bsdf");
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}
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/* Geometry */
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