CMake/Warnings
* WITH_GAMEENGINE and WITH_BULLET were being added to the compiler flags, only define in areas that use them. * removed C++ unix warnings by adding -Wno-invalid-offsetof -Wno-sign-compare. the py api uses invalid offsets for attributes. * removed C unix -Wnested-externs warning, these are everywhere in blender. * removed unused BGE python headers * undefine _XOPEN_SOURCE and _POSIX_C_SOURCE in the BGE, python redefines. * renamed USE_BULLET in collision.c to WITH_BULLET for consistency
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@@ -204,6 +204,7 @@ IF(UNIX AND NOT APPLE)
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# Better warnings
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SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wnested-externs -Wdeclaration-after-statement")
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SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
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INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} )
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ENDIF(UNIX AND NOT APPLE)
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@@ -510,14 +511,8 @@ INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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#-----------------------------------------------------------------------------
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# Extra compile flags
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IF(WITH_GAMEENGINE)
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SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DGAMEBLENDER ")
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ENDIF(WITH_GAMEENGINE)
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IF(WITH_BULLET)
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SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DWITH_BULLET ")
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ENDIF(WITH_BULLET)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PLATFORM_CFLAGS} ${C_WARNINGS}")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS} ")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS} ${CXX_WARNINGS}")
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#-----------------------------------------------------------------------------
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# Libraries
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@@ -537,3 +532,4 @@ ADD_SUBDIRECTORY(source/creator)
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IF(WITH_PLAYER)
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ADD_SUBDIRECTORY(blenderplayer)
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ENDIF(WITH_PLAYER)
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