Cleanup: spelling

This commit is contained in:
Campbell Barton
2021-02-25 16:34:27 +11:00
parent 94dc6ceaa7
commit 0e1c6a29cb
4 changed files with 13 additions and 8 deletions

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@@ -446,7 +446,8 @@ static void copy_edge_attributes(Mesh *dest_mesh,
} }
} }
/* For Imesh face `f`, with corresponding output Mesh poly `mp`, /**
* For #IMesh face `f`, with corresponding output Mesh poly `mp`,
* where the original Mesh poly is `orig_mp`, coming from the Mesh * where the original Mesh poly is `orig_mp`, coming from the Mesh
* `orig_me`, which has index `orig_me_index` in `mim`: * `orig_me`, which has index `orig_me_index` in `mim`:
* fill in the `orig_loops` Array with corresponding indices of MLoops from `orig_me` * fill in the `orig_loops` Array with corresponding indices of MLoops from `orig_me`
@@ -472,7 +473,7 @@ static int fill_orig_loops(const Face *f,
* that is the same as one in orig_me (after correcting for offset in mim meshes). * that is the same as one in orig_me (after correcting for offset in mim meshes).
* Then see that loop and any subsequent ones have the same start and end vertex. * Then see that loop and any subsequent ones have the same start and end vertex.
* This may miss some cases of partial alignment, but that's OK since discovering * This may miss some cases of partial alignment, but that's OK since discovering
* aligned loops is only an optimization to avoid some reinterpolation. * aligned loops is only an optimization to avoid some re-interpolation.
*/ */
int first_orig_v = f->vert[0]->orig; int first_orig_v = f->vert[0]->orig;
if (first_orig_v == NO_INDEX) { if (first_orig_v == NO_INDEX) {
@@ -758,8 +759,10 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
return result; return result;
} }
/* Do Exact Boolean directly, without a round trip through BMesh. /**
* The Mesh operands are in `meshes`, with corresponding transfprms in in `obmats`. */ * Do Exact Boolean directly, without a round trip through #BMesh.
* The Mesh operands are in `meshes`, with corresponding transforms in in `obmats`.
*/
static Mesh *direct_mesh_boolean(const Mesh **meshes, static Mesh *direct_mesh_boolean(const Mesh **meshes,
const float (*obmats[])[4][4], const float (*obmats[])[4][4],
const int meshes_len, const int meshes_len,

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@@ -2605,8 +2605,10 @@ static int find_cdt_edge(const CDT_result<mpq_class> &cdt_out, int v1, int v2)
return -1; return -1;
} }
/* Return the original edge id for the cdt output edge e_out, given that /**
* the only input to CDT was face f. Pick the first, if there are several. */ * Return the original edge id for the CDT output edge e_out, given that
* the only input to CDT was face f. Pick the first, if there are several.
*/
static int orig_edge_for_cdt_edge(const CDT_result<mpq_class> &cdt_out, static int orig_edge_for_cdt_edge(const CDT_result<mpq_class> &cdt_out,
int cdt_e_out, int cdt_e_out,
const Face *f) const Face *f)

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@@ -70,7 +70,7 @@ static void workbench_taa_jitter_init_order(float (*table)[2], int num)
/* move jitter table so that closest sample is in center */ /* move jitter table so that closest sample is in center */
sub_v2_v2(table[index], closest_sample); sub_v2_v2(table[index], closest_sample);
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
/* Avoid samples outside range (wrap arround). */ /* Avoid samples outside range (wrap around). */
table[index][i] = fmodf(table[index][i] + 0.5f, 1.0f); table[index][i] = fmodf(table[index][i] + 0.5f, 1.0f);
/* Recenter the distribution[-1..1]. */ /* Recenter the distribution[-1..1]. */
table[index][i] = table[index][i] * 2.0f - 1.0f; table[index][i] = table[index][i] * 2.0f - 1.0f;

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@@ -558,7 +558,7 @@ static void file_main_region_draw(const bContext *C, ARegion *region)
v2d->keepofs |= V2D_LOCKOFS_Y; v2d->keepofs |= V2D_LOCKOFS_Y;
/* XXX this happens on scaling down Screen (like from startup.blend) */ /* XXX this happens on scaling down Screen (like from startup.blend) */
/* view2d has no type specific for filewindow case, which doesn't scroll vertically */ /* view2d has no type specific for file-window case, which doesn't scroll vertically. */
if (v2d->cur.ymax < 0) { if (v2d->cur.ymax < 0) {
v2d->cur.ymin -= v2d->cur.ymax; v2d->cur.ymin -= v2d->cur.ymax;
v2d->cur.ymax = 0; v2d->cur.ymax = 0;