BGE PyAPI

[#18701] Issues with camera.pointInsideFrustum method
- note in docs that the projection matrix is not correct for first logic tick.

Renamed...
KX_Camera.isViewport -> KX_Camera.useViewport
KX_Lamp.quat_attenuation -> KX_Lamp.quad_attenuation

Deprecated KX_Camera.getProjectionMatrix(), KX_Camera.setProjectionMatrix() for projection_matrix attr

Added most missing docs reported by the doc-checker script
This commit is contained in:
Campbell Barton
2009-05-14 23:06:05 +00:00
parent a20a2ebb9f
commit 0e423e5bb6
5 changed files with 256 additions and 221 deletions

View File

@@ -104,17 +104,14 @@ Documentation for the GameLogic Module.
@var KX_TRUE: True value used by some modules.
@var KX_FALSE: False value used by some modules.
@group Property Sensor: KX_PROPSENSOR_EQUAL, KX_PROPSENSOR_NOTEQUAL, KX_PROPSENSOR_INTERVAL, KX_PROPSENSOR_CHANGED, KX_PROPSENSOR_EXPRESSION
@group Property Sensor: KX_PROPSENSOR_*
@var KX_PROPSENSOR_EQUAL: Activate when the property is equal to the sensor value.
@var KX_PROPSENSOR_NOTEQUAL: Activate when the property is not equal to the sensor value.
@var KX_PROPSENSOR_INTERVAL: Activate when the property is between the specified limits.
@var KX_PROPSENSOR_CHANGED: Activate when the property changes
@var KX_PROPSENSOR_EXPRESSION: Activate when the expression matches
@group Constraint Actuator: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ, KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY, KX_CONSTRAINTACT_ROTZ, KX_CONSTRAINTACT_DIRNX, KX_CONSTRAINTACT_DIRNY, KX_CONSTRAINTACT_DIRPX, KX_CONSTRAINTACT_DIRPY, KX_CONSTRAINTACT_ORIX, KX_CONSTRAINTACT_ORIY, KX_CONSTRAINTACT_ORIZ
@group Constraint Actuator: KX_CONSTRAINTACT_*
@var KX_CONSTRAINTACT_LOCX: See L{KX_ConstraintActuator}
@var KX_CONSTRAINTACT_LOCY: See L{KX_ConstraintActuator}
@var KX_CONSTRAINTACT_LOCZ: See L{KX_ConstraintActuator}
@@ -129,7 +126,7 @@ Documentation for the GameLogic Module.
@var KX_CONSTRAINTACT_ORIY: See L{KX_ConstraintActuator}
@var KX_CONSTRAINTACT_ORIZ: See L{KX_ConstraintActuator}
@group IPO Actuator: KX_IPOACT_PLAY, KX_IPOACT_PINGPONG, KX_IPOACT_FLIPPER, KX_IPOACT_LOOPSTOP, KX_IPOACT_LOOPEND, KX_IPOACT_FROM_PROP
@group IPO Actuator: KX_IPOACT_*
@var KX_IPOACT_PLAY: See L{KX_IpoActuator}
@var KX_IPOACT_PINGPONG: See L{KX_IpoActuator}
@var KX_IPOACT_FLIPPER: See L{KX_IpoActuator}
@@ -137,7 +134,7 @@ Documentation for the GameLogic Module.
@var KX_IPOACT_LOOPEND: See L{KX_IpoActuator}
@var KX_IPOACT_FROM_PROP: See L{KX_IpoActuator}
@group Random Distributions: KX_RANDOMACT_BOOL_CONST, KX_RANDOMACT_BOOL_UNIFORM, KX_RANDOMACT_BOOL_BERNOUILLI, KX_RANDOMACT_INT_CONST, KX_RANDOMACT_INT_UNIFORM, KX_RANDOMACT_INT_POISSON, KX_RANDOMACT_FLOAT_CONST, KX_RANDOMACT_FLOAT_UNIFORM, KX_RANDOMACT_FLOAT_NORMAL, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL
@group Random Distributions: KX_RANDOMACT_*
@var KX_RANDOMACT_BOOL_CONST: See L{SCA_RandomActuator}
@var KX_RANDOMACT_BOOL_UNIFORM: See L{SCA_RandomActuator}
@var KX_RANDOMACT_BOOL_BERNOUILLI: See L{SCA_RandomActuator}
@@ -149,14 +146,14 @@ Documentation for the GameLogic Module.
@var KX_RANDOMACT_FLOAT_NORMAL: See L{SCA_RandomActuator}
@var KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL: See L{SCA_RandomActuator}
@group Action Actuator: KX_ACTIONACT_PLAY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND, KX_ACTIONACT_PROPERTY
@group Action Actuator: KX_ACTIONACT_*
@var KX_ACTIONACT_PLAY: See L{BL_ActionActuator}
@var KX_ACTIONACT_FLIPPER: See L{BL_ActionActuator}
@var KX_ACTIONACT_LOOPSTOP: See L{BL_ActionActuator}
@var KX_ACTIONACT_LOOPEND: See L{BL_ActionActuator}
@var KX_ACTIONACT_PROPERTY: See L{BL_ActionActuator}
@group Sound Actuator: KX_SOUNDACT_PLAYSTOP, KX_SOUNDACT_PLAYEND, KX_SOUNDACT_LOOPSTOP, KX_SOUNDACT_LOOPEND, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP
@group Sound Actuator: KX_SOUNDACT_*
@var KX_SOUNDACT_PLAYSTOP: See L{KX_SoundActuator}
@var KX_SOUNDACT_PLAYEND: See L{KX_SoundActuator}
@var KX_SOUNDACT_LOOPSTOP: See L{KX_SoundActuator}
@@ -164,7 +161,7 @@ Documentation for the GameLogic Module.
@var KX_SOUNDACT_LOOPBIDIRECTIONAL: See L{KX_SoundActuator}
@var KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: See L{KX_SoundActuator}
@group Radar Sensor: KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y, KX_RADAR_AXIS_POS_Z, KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y, KX_RADAR_AXIS_NEG_Z
@group Radar Sensor: KX_RADAR_*
@var KX_RADAR_AXIS_POS_X: See L{KX_RadarSensor}
@var KX_RADAR_AXIS_POS_Y: See L{KX_RadarSensor}
@var KX_RADAR_AXIS_POS_Z: See L{KX_RadarSensor}
@@ -172,7 +169,7 @@ Documentation for the GameLogic Module.
@var KX_RADAR_AXIS_NEG_Y: See L{KX_RadarSensor}
@var KX_RADAR_AXIS_NEG_Z: See L{KX_RadarSensor}
@group Ray Sensor: KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z, KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z
@group Ray Sensor: KX_RAY_*
@var KX_RAY_AXIS_POS_X: See L{KX_RaySensor}
@var KX_RAY_AXIS_POS_Y: See L{KX_RaySensor}
@var KX_RAY_AXIS_POS_Z: See L{KX_RaySensor}
@@ -180,44 +177,44 @@ Documentation for the GameLogic Module.
@var KX_RAY_AXIS_NEG_Y: See L{KX_RaySensor}
@var KX_RAY_AXIS_NEG_Z: See L{KX_RaySensor}
@group Dynamic Actuator: KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS
@group Dynamic Actuator: KX_DYN_*
@var KX_DYN_RESTORE_DYNAMICS: See L{KX_SCA_DynamicActuator}
@var KX_DYN_DISABLE_DYNAMICS: See L{KX_SCA_DynamicActuator}
@var KX_DYN_ENABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator}
@group Game Actuator: KX_GAME_LOAD, KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, KX_GAME_SAVECFG, KX_GAME_LOADCFG
@var KX_Game_LOAD: See L{KX_GameActuator}
@var KX_Game_START: See L{KX_GameActuator}
@var KX_Game_RESTART: See L{KX_GameActuator}
@var KX_Game_QUIT: See L{KX_GameActuator}
@var KX_Game_SAVECFG: See L{KX_GameActuator}
@var KX_Game_LOADCFG: See L{KX_GameActuator}
@group Game Actuator: KX_GAME_*
@var KX_GAME_LOAD: See L{KX_GameActuator}
@var KX_GAME_START: See L{KX_GameActuator}
@var KX_GAME_RESTART: See L{KX_GameActuator}
@var KX_GAME_QUIT: See L{KX_GameActuator}
@var KX_GAME_SAVECFG: See L{KX_GameActuator}
@var KX_GAME_LOADCFG: See L{KX_GameActuator}
@group Scene Actuator: KX_SCENE_RESTART, KX_SCENE_SET_SCENE, KX_SCENE_SET_CAMERA, KX_SCENE_ADD_FRONT_SCENE, KX_SCENE_ADD_BACK_SCENE, KX_SCENE_REMOVE_SCENE, KX_SCENE_SUSPEND, KX_SCENE_RESUME
KX_SCENE_RESTART: See L{KX_SceneActuator}
KX_SCENE_SET_SCENE: See L{KX_SceneActuator}
KX_SCENE_SET_CAMERA: See L{KX_SceneActuator}
KX_SCENE_ADD_FRONT_SCENE: See L{KX_SceneActuator}
KX_SCENE_ADD_BACK_SCENE: See L{KX_SceneActuator}
KX_SCENE_REMOVE_SCENE: See L{KX_SceneActuator}
KX_SCENE_SUSPEND: See L{KX_SceneActuator}
KX_SCENE_RESUME: See L{KX_SceneActuator}
@group Scene Actuator: KX_SCENE_*
@var KX_SCENE_RESTART: See L{KX_SceneActuator}
@var KX_SCENE_SET_SCENE: See L{KX_SceneActuator}
@var KX_SCENE_SET_CAMERA: See L{KX_SceneActuator}
@var KX_SCENE_ADD_FRONT_SCENE: See L{KX_SceneActuator}
@var KX_SCENE_ADD_BACK_SCENE: See L{KX_SceneActuator}
@var KX_SCENE_REMOVE_SCENE: See L{KX_SceneActuator}
@var KX_SCENE_SUSPEND: See L{KX_SceneActuator}
@var KX_SCENE_RESUME: See L{KX_SceneActuator}
@group Input Status: KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED
@group Input Status: KX_INPUT_*
@var KX_INPUT_NONE: See L{SCA_MouseSensor}
@var KX_INPUT_JUST_ACTIVATED: See L{SCA_MouseSensor}
@var KX_INPUT_ACTIVE: See L{SCA_MouseSensor}
@var KX_INPUT_JUST_RELEASED: See L{SCA_MouseSensor}
@group Mouse Buttons: KX_MOUSE_BUT_LEFT, KX_MOUSE_BUT_MIDDLE, KX_MOUSE_BUT_RIGHT
@group Mouse Buttons: KX_MOUSE_BUT_*
@var KX_MOUSE_BUT_LEFT: See L{SCA_MouseSensor}
@var KX_MOUSE_BUT_MIDDLE: See L{SCA_MouseSensor}
@var KX_MOUSE_BUT_RIGHT: See L{SCA_MouseSensor}
@group States: KX_STATE1, KX_STATE10, KX_STATE11, KX_STATE12, KX_STATE13, KX_STATE14, KX_STATE15, KX_STATE16, KX_STATE17, KX_STATE18, KX_STATE19, KX_STATE2, KX_STATE20, KX_STATE21, KX_STATE22, KX_STATE23, KX_STATE24, KX_STATE25, KX_STATE26, KX_STATE27, KX_STATE28, KX_STATE29, KX_STATE3, KX_STATE30, KX_STATE4, KX_STATE5, KX_STATE6, KX_STATE7, KX_STATE8, KX_STATE9, KX_STATE_OP_CLR, KX_STATE_OP_CPY, KX_STATE_OP_NEG, KX_STATE_OP_SET
@group States: KX_STATE*
@var KX_STATE1:
@var KX_STATE10:
@var KX_STATE11:
@@ -253,40 +250,7 @@ KX_SCENE_RESUME: See L{KX_SceneActuator}
@var KX_STATE_OP_NEG:
@var KX_STATE_OP_SET:
@group UNSORTED: BL_DST_ALPHA, BL_DST_COLOR, BL_ONE, BL_ONE_MINUS_DST_ALPHA, BL_ONE_MINUS_DST_COLOR, BL_ONE_MINUS_SRC_ALPHA, BL_ONE_MINUS_SRC_COLOR, BL_SRC_ALPHA, BL_SRC_ALPHA_SATURATE, BL_SRC_COLOR, BL_ZERO, CAM_POS, CONSTANT_TIMER, KX_ACT_CONSTRAINT_DISTANCE, KX_ACT_CONSTRAINT_DOROTFH, KX_ACT_CONSTRAINT_FHNX, KX_ACT_CONSTRAINT_FHNY, KX_ACT_CONSTRAINT_FHNZ, KX_ACT_CONSTRAINT_FHPX, KX_ACT_CONSTRAINT_FHPY, KX_ACT_CONSTRAINT_FHPZ, KX_ACT_CONSTRAINT_LOCAL, KX_ACT_CONSTRAINT_MATERIAL, KX_ACT_CONSTRAINT_NORMAL, KX_ACT_CONSTRAINT_PERMANENT, MODELMATRIX, MODELMATRIX_INVERSE, MODELMATRIX_INVERSETRANSPOSE, MODELMATRIX_TRANSPOSE, MODELVIEWMATRIX, MODELVIEWMATRIX_INVERSE, MODELVIEWMATRIX_INVERSETRANSPOSE, MODELVIEWMATRIX_TRANSPOSE, RAS_2DFILTER_BLUR, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFILTER_DILATION, RAS_2DFILTER_DISABLED, RAS_2DFILTER_ENABLED, RAS_2DFILTER_EROSION, RAS_2DFILTER_GRAYSCALE, RAS_2DFILTER_INVERT, RAS_2DFILTER_LAPLACIAN, RAS_2DFILTER_MOTIONBLUR, RAS_2DFILTER_NOFILTER, RAS_2DFILTER_PREWITT, RAS_2DFILTER_SEPIA, RAS_2DFILTER_SHARPEN, RAS_2DFILTER_SOBEL, SHD_TANGENT, VIEWMATRIX, VIEWMATRIX_INVERSE, VIEWMATRIX_INVERSETRANSPOSE, VIEWMATRIX_TRANSPOSE
@var BL_DST_ALPHA:
@var BL_DST_COLOR:
@var BL_ONE:
@var BL_ONE_MINUS_DST_ALPHA:
@var BL_ONE_MINUS_DST_COLOR:
@var BL_ONE_MINUS_SRC_ALPHA:
@var BL_ONE_MINUS_SRC_COLOR:
@var BL_SRC_ALPHA:
@var BL_SRC_ALPHA_SATURATE:
@var BL_SRC_COLOR:
@var BL_ZERO:
@var CAM_POS:
@var CONSTANT_TIMER:
@var KX_ACT_CONSTRAINT_DISTANCE:
@var KX_ACT_CONSTRAINT_DOROTFH:
@var KX_ACT_CONSTRAINT_FHNX:
@var KX_ACT_CONSTRAINT_FHNY:
@var KX_ACT_CONSTRAINT_FHNZ:
@var KX_ACT_CONSTRAINT_FHPX:
@var KX_ACT_CONSTRAINT_FHPY:
@var KX_ACT_CONSTRAINT_FHPZ:
@var KX_ACT_CONSTRAINT_LOCAL:
@var KX_ACT_CONSTRAINT_MATERIAL:
@var KX_ACT_CONSTRAINT_NORMAL:
@var KX_ACT_CONSTRAINT_PERMANENT:
@var MODELMATRIX:
@var MODELMATRIX_INVERSE:
@var MODELMATRIX_INVERSETRANSPOSE:
@var MODELMATRIX_TRANSPOSE:
@var MODELVIEWMATRIX:
@var MODELVIEWMATRIX_INVERSE:
@var MODELVIEWMATRIX_INVERSETRANSPOSE:
@var MODELVIEWMATRIX_TRANSPOSE:
@group 2D Filter: RAS_2DFILTER_*
@var RAS_2DFILTER_BLUR:
@var RAS_2DFILTER_CUSTOMFILTER:
@var RAS_2DFILTER_DILATION:
@@ -302,11 +266,54 @@ KX_SCENE_RESUME: See L{KX_SceneActuator}
@var RAS_2DFILTER_SEPIA:
@var RAS_2DFILTER_SHARPEN:
@var RAS_2DFILTER_SOBEL:
@var SHD_TANGENT:
@group Constraint Actuator: KX_ACT_CONSTRAINT_*
@var KX_ACT_CONSTRAINT_DISTANCE:
@var KX_ACT_CONSTRAINT_DOROTFH:
@var KX_ACT_CONSTRAINT_FHNX:
@var KX_ACT_CONSTRAINT_FHNY:
@var KX_ACT_CONSTRAINT_FHNZ:
@var KX_ACT_CONSTRAINT_FHPX:
@var KX_ACT_CONSTRAINT_FHPY:
@var KX_ACT_CONSTRAINT_FHPZ:
@var KX_ACT_CONSTRAINT_LOCAL:
@var KX_ACT_CONSTRAINT_MATERIAL:
@var KX_ACT_CONSTRAINT_NORMAL:
@var KX_ACT_CONSTRAINT_PERMANENT:
@group Parent Actuator: KX_PARENT_*
@var KX_PARENT_REMOVE:
@var KX_PARENT_SET:
@group Shader: MODELMATRIX*, MODELVIEWMATRIX*, VIEWMATRIX*, CAM_POS, CONSTANT_TIMER
@var VIEWMATRIX:
@var VIEWMATRIX_INVERSE:
@var VIEWMATRIX_INVERSETRANSPOSE:
@var VIEWMATRIX_TRANSPOSE:
@var MODELMATRIX:
@var MODELMATRIX_INVERSE:
@var MODELMATRIX_INVERSETRANSPOSE:
@var MODELMATRIX_TRANSPOSE:
@var MODELVIEWMATRIX:
@var MODELVIEWMATRIX_INVERSE:
@var MODELVIEWMATRIX_INVERSETRANSPOSE:
@var MODELVIEWMATRIX_TRANSPOSE:
@var CAM_POS: Current camera position
@var CONSTANT_TIMER: Current camera position
@var SHD_TANGENT: Current camera position
@group Blender Material: BL_*
@var BL_DST_ALPHA:
@var BL_DST_COLOR:
@var BL_ONE:
@var BL_ONE_MINUS_DST_ALPHA:
@var BL_ONE_MINUS_DST_COLOR:
@var BL_ONE_MINUS_SRC_ALPHA:
@var BL_ONE_MINUS_SRC_COLOR:
@var BL_SRC_ALPHA:
@var BL_SRC_ALPHA_SATURATE:
@var BL_SRC_COLOR:
@var BL_ZERO:
@group Deprecated: addActiveActuator
"""
@@ -337,8 +344,9 @@ def getSceneList():
"""
def addActiveActuator(actuator, activate):
"""
Activates the given actuator. (B{deprecated})
Activates the given actuator.
@deprecated: Use L{SCA_PythonController.activate} and L{SCA_PythonController.deactivate} instead.
@type actuator: L{SCA_IActuator} or the actuator name as a string.
@type activate: boolean
@param activate: whether to activate or deactivate the given actuator.
@@ -356,10 +364,6 @@ def sendMessage(subject, body="", to="", message_from=""):
@param message_from: The name of the object that the message is coming from (optional)
@type message_from: string
"""
def getRandomFloat():
"""
Returns a random floating point value in the range [0...1)
"""
def setGravity(gravity):
"""
Sets the world gravity.
@@ -429,6 +433,8 @@ def setPhysicsTicRate(ticrate):
@param ticrate: The new update frequency (in Hz).
@type ticrate: float
"""
#{ Utility functions
def getAverageFrameRate():
"""
Gets the estimated average framerate
@@ -436,7 +442,6 @@ def getAverageFrameRate():
@return: The estimed average framerate in frames per second
@rtype: float
"""
def expandPath(path):
"""
Converts a blender internal path into a proper file system path.
@@ -465,4 +470,9 @@ def getBlendFileList(path = "//"):
def PrintGLInfo():
"""
Prints GL Extension Info into the console
"""
"""
def getRandomFloat():
"""
Returns a random floating point value in the range [0...1)
"""
#}