fix memory leak when baking feedback loop detected.

This commit is contained in:
Campbell Barton
2012-09-12 03:11:29 +00:00
parent 380a6174d9
commit 0ee9075e48

View File

@@ -1347,6 +1347,8 @@ static void init_bake_internal(BakeRender *bkr, bContext *C)
static void finish_bake_internal(BakeRender *bkr)
{
Image *ima;
RE_Database_Free(bkr->re);
/* restore raytrace and AO */
@@ -1358,17 +1360,21 @@ static void finish_bake_internal(BakeRender *bkr)
if (bkr->prev_r_raytrace == 0)
bkr->scene->r.mode &= ~R_RAYTRACE;
if (bkr->result == BAKE_RESULT_OK) {
Image *ima;
/* force OpenGL reload and mipmap recalc */
for (ima = G.main->image.first; ima; ima = ima->id.next) {
if (ima->ok == IMA_OK_LOADED) {
ImBuf *ibuf = BKE_image_get_ibuf(ima, NULL);
if (bkr->result == BAKE_RESULT_OK) {
if (ima->ok == IMA_OK_LOADED) {
if (ibuf) {
if (ibuf->userflags & IB_BITMAPDIRTY) {
GPU_free_image(ima);
imb_freemipmapImBuf(ibuf);
}
}
}
}
/* freed when baking is done, but if its canceled we need to free here */
if (ibuf->userdata) {
@@ -1376,9 +1382,6 @@ static void finish_bake_internal(BakeRender *bkr)
ibuf->userdata = NULL;
}
}
}
}
}
}
static void *do_bake_render(void *bake_v)