Cycles: Fix compilation error with motion blur disabled on CPU
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@@ -494,6 +494,7 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u
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bool apply_to_motion = need_motion != Scene::MOTION_PASS;
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#else
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bool motion_blur = false;
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bool apply_to_motion = false;
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#endif
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int i = 0;
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bool have_instancing = false;
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