Code cleanup: remove some unused functions.
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@@ -146,12 +146,6 @@ protected:
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int users[SVM_STACK_SIZE];
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};
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struct StackBackup {
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Stack stack;
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vector<int> offsets;
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ShaderNodeSet done;
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};
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/* Global state of the compiler accessible from the compilation routines. */
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struct CompilerState {
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CompilerState(ShaderGraph *graph);
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@@ -176,9 +170,6 @@ protected:
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vector<bool> nodes_done_flag;
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};
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void stack_backup(StackBackup& backup, ShaderNodeSet& done);
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void stack_restore(StackBackup& backup, ShaderNodeSet& done);
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void stack_clear_temporary(ShaderNode *node);
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int stack_size(ShaderSocketType type);
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void stack_clear_users(ShaderNode *node, ShaderNodeSet& done);
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