Code cleanup / Cycles:
* Avoid 2 int castings in hair code and fix some comments.
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@@ -102,7 +102,7 @@ __device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int li
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if(is_zero(light_eval))
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return false;
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/* todo: use visbility flag to skip lights */
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/* todo: use visibility flag to skip lights */
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/* evaluate BSDF at shading point */
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float bsdf_pdf;
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