style cleanup: block comments
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@@ -771,7 +771,7 @@ public:
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cuda_push_context();
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/* for multi devices, this assumes the ineffecient method that we allocate
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all pixels on the device even though we only render to a subset */
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* all pixels on the device even though we only render to a subset */
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size_t offset = sizeof(uint8_t)*4*y*w;
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glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pmem.cuPBO);
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