style cleanup: block comments
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@@ -35,7 +35,7 @@ class Device;
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struct float4;
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/* Buffer Parameters
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Size of render buffer and how it fits in the full image (border render). */
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* Size of render buffer and how it fits in the full image (border render). */
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class BufferParams {
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public:
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@@ -98,8 +98,8 @@ public:
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/* buffer parameters */
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BufferParams params;
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/* dimensions for how much of the buffer is actually ready for display.
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with progressive render we can be using only a subset of the buffer.
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if these are zero, it means nothing can be drawn yet */
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* with progressive render we can be using only a subset of the buffer.
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* if these are zero, it means nothing can be drawn yet */
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int draw_width, draw_height;
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/* draw alpha channel? */
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bool transparent;
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