style cleanup: block comments
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@@ -167,7 +167,7 @@ string OSLCompiler::compatible_name(const char *name)
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bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input)
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{
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/* exception for output node, only one input is actually used
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depending on the current shader type */
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* depending on the current shader type */
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if(node->name == ustring("output")) {
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if(strcmp(input->name, "Surface") == 0 && current_type != SHADER_TYPE_SURFACE)
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