Fix T46415: empty node group in GLSL shader has incorrect socket type conversion.
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@@ -141,7 +141,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
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{
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{
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memset(gs, 0, sizeof(*gs));
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memset(gs, 0, sizeof(*gs));
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copy_v4_v4(gs->vec, ns->vec);
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nodestack_get_vec(gs->vec, type, ns);
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gs->link = ns->data;
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gs->link = ns->data;
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if (type == SOCK_FLOAT)
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if (type == SOCK_FLOAT)
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