Cleanup: rename lamp -> light
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@@ -59,7 +59,7 @@ class NODE_HT_header(Header):
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for Eevee lamps
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# No shader nodes for Eevee lights
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LIGHT'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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