Cycles:
* Fix crash in light path node * Fix struct alignment issue for cuda * Fix issue with instances taking up too much memory * Fix issue with ray visibility working incorrect on some objects * Enable OpenCL always and remove option, it has no dependencies so may as well * Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed * Better error handling for OpenCL device * 3D views with rendered draw mode will now revert to wireframe on file load
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@@ -1490,8 +1490,9 @@ LightPathNode::LightPathNode()
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add_output("Is Shadow Ray", SHADER_SOCKET_FLOAT);
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add_output("Is Diffuse Ray", SHADER_SOCKET_FLOAT);
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add_output("Is Glossy Ray", SHADER_SOCKET_FLOAT);
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add_output("Is Transmission Ray", SHADER_SOCKET_FLOAT);
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add_output("Is Singular Ray", SHADER_SOCKET_FLOAT);
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add_output("Is Reflection Ray", SHADER_SOCKET_FLOAT);
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add_output("Is Transmission Ray", SHADER_SOCKET_FLOAT);
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}
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void LightPathNode::compile(SVMCompiler& compiler)
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