BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
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@@ -1396,7 +1396,7 @@ Moved
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* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
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* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
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* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
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* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling`
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* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
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* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
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* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
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* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
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