BGE Material settings renaming Back Culling to Backface Culling and make it on by default

under suggestion of Mitchell Stokes (Moguri)
This commit is contained in:
Dalai Felinto
2011-09-26 06:39:19 +00:00
parent 2d91b6cda7
commit 11a0e00819
4 changed files with 5 additions and 5 deletions

View File

@@ -1396,7 +1396,7 @@ Moved
* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling`
* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`