BGE Material settings renaming Back Culling to Backface Culling and make it on by default

under suggestion of Mitchell Stokes (Moguri)
This commit is contained in:
Dalai Felinto
2011-09-26 06:39:19 +00:00
parent 2d91b6cda7
commit 11a0e00819
4 changed files with 5 additions and 5 deletions

View File

@@ -1396,7 +1396,7 @@ Moved
* **hide** -> :class:`bpy.types.Material.game_settings.invisible` * **hide** -> :class:`bpy.types.Material.game_settings.invisible`
* **use_collision** -> :class:`bpy.types.Material.game_settings.physics` * **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` * **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling` * **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` * **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` * **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` * **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`

View File

@@ -625,7 +625,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
game = context.material.game_settings # dont use node material game = context.material.game_settings # dont use node material
row = layout.row() row = layout.row()
row.prop(game, "back_culling") row.prop(game, "backface_culling")
row.prop(game, "invisible") row.prop(game, "invisible")
row.prop(game, "text") row.prop(game, "text")

View File

@@ -193,7 +193,7 @@ void init_material(Material *ma)
ma->vol.ms_diff = 1.f; ma->vol.ms_diff = 1.f;
ma->vol.ms_intensity = 1.f; ma->vol.ms_intensity = 1.f;
ma->game.flag=0; ma->game.flag = GEMAT_BACKCULL;
ma->game.alpha_blend=0; ma->game.alpha_blend=0;
ma->game.face_orientation=0; ma->game.face_orientation=0;

View File

@@ -767,9 +767,9 @@ static void rna_def_material_gamesettings(BlenderRNA *brna)
RNA_def_struct_nested(brna, srna, "Material"); RNA_def_struct_nested(brna, srna, "Material");
RNA_def_struct_ui_text(srna, "Material Game Settings", "Game Engine settings for a Material datablock"); RNA_def_struct_ui_text(srna, "Material Game Settings", "Game Engine settings for a Material datablock");
prop= RNA_def_property(srna, "back_culling", PROP_BOOLEAN, PROP_NONE); prop= RNA_def_property(srna, "backface_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GEMAT_BACKCULL); /* use bitflags */ RNA_def_property_boolean_sdna(prop, NULL, "flag", GEMAT_BACKCULL); /* use bitflags */
RNA_def_property_ui_text(prop, "Back Culling", "Hide Back of the face in Game Engine "); RNA_def_property_ui_text(prop, "Backface Culling", "Hide Back of the face in Game Engine ");
RNA_def_property_update(prop, 0, "rna_Material_draw_update"); RNA_def_property_update(prop, 0, "rna_Material_draw_update");
prop= RNA_def_property(srna, "text", PROP_BOOLEAN, PROP_NONE); prop= RNA_def_property(srna, "text", PROP_BOOLEAN, PROP_NONE);