Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
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@@ -171,6 +171,7 @@ option(WITH_MOD_DECIMATE "Enable Decimate Modifier" ON)
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option(WITH_MOD_BOOLEAN "Enable Boolean Modifier" ON)
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option(WITH_MOD_CLOTH_ELTOPO "Enable Experemental cloth solver" OFF)
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mark_as_advanced(WITH_MOD_CLOTH_ELTOPO)
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option(WITH_OCEANSIM "Enable Ocean Modifier" OFF)
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# Image format support
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option(WITH_IMAGE_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
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@@ -285,6 +286,10 @@ if(WITH_CODEC_QUICKTIME AND MINGW)
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"line if youre a developer who wants to add support.")
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endif()
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if(NOT WITH_FFTW3 AND WITH_OCEANSIM)
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message(FATAL_ERROR "WITH_OCEANSIM requires WITH_FFTW3 to be ON")
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endif()
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# may as well build python module without a UI
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if(WITH_PYTHON_MODULE)
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set(WITH_HEADLESS ON)
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@@ -1562,6 +1567,7 @@ if(FIRST_RUN)
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info_cfg_option(WITH_MOD_BOOLEAN)
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info_cfg_option(WITH_MOD_DECIMATE)
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info_cfg_option(WITH_MOD_FLUID)
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info_cfg_option(WITH_OCEANSIM)
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info_cfg_text("")
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