Ocean Sim modifier patch

by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
This commit is contained in:
Lukas Toenne
2011-11-13 12:17:27 +00:00
parent b1019a56b5
commit 11c83d8432
32 changed files with 3084 additions and 2 deletions

View File

@@ -171,6 +171,7 @@ option(WITH_MOD_DECIMATE "Enable Decimate Modifier" ON)
option(WITH_MOD_BOOLEAN "Enable Boolean Modifier" ON)
option(WITH_MOD_CLOTH_ELTOPO "Enable Experemental cloth solver" OFF)
mark_as_advanced(WITH_MOD_CLOTH_ELTOPO)
option(WITH_OCEANSIM "Enable Ocean Modifier" OFF)
# Image format support
option(WITH_IMAGE_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
@@ -285,6 +286,10 @@ if(WITH_CODEC_QUICKTIME AND MINGW)
"line if youre a developer who wants to add support.")
endif()
if(NOT WITH_FFTW3 AND WITH_OCEANSIM)
message(FATAL_ERROR "WITH_OCEANSIM requires WITH_FFTW3 to be ON")
endif()
# may as well build python module without a UI
if(WITH_PYTHON_MODULE)
set(WITH_HEADLESS ON)
@@ -1562,6 +1567,7 @@ if(FIRST_RUN)
info_cfg_option(WITH_MOD_BOOLEAN)
info_cfg_option(WITH_MOD_DECIMATE)
info_cfg_option(WITH_MOD_FLUID)
info_cfg_option(WITH_OCEANSIM)
info_cfg_text("")