Ocean Sim modifier patch

by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
This commit is contained in:
Lukas Toenne
2011-11-13 12:17:27 +00:00
parent b1019a56b5
commit 11c83d8432
32 changed files with 3084 additions and 2 deletions

View File

@@ -152,6 +152,7 @@ def validate_arguments(args, bc):
'WITH_BF_FLUID',
'WITH_BF_DECIMATE',
'WITH_BF_BOOLEAN',
'WITH_BF_OCEANSIM',
'WITH_BF_CXX_GUARDEDALLOC',
'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
'BUILDBOT_BRANCH',
@@ -259,6 +260,7 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_FLUID', 'Build with Fluid simulation (Elbeem)', True)),
(BoolVariable('WITH_BF_DECIMATE', 'Build with decimate modifier', True)),
(BoolVariable('WITH_BF_BOOLEAN', 'Build with boolean modifier', True)),
(BoolVariable('WITH_BF_OCEANSIM', 'Build with ocean simulation', False)),
('BF_PROFILE_FLAGS', 'Profiling compiler flags', ''),
(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
('BF_OPENAL', 'Base path for OpenAL', ''),