Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
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@@ -152,6 +152,7 @@ def validate_arguments(args, bc):
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'WITH_BF_FLUID',
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'WITH_BF_DECIMATE',
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'WITH_BF_BOOLEAN',
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'WITH_BF_OCEANSIM',
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'WITH_BF_CXX_GUARDEDALLOC',
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'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
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'BUILDBOT_BRANCH',
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@@ -259,6 +260,7 @@ def read_opts(env, cfg, args):
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(BoolVariable('WITH_BF_FLUID', 'Build with Fluid simulation (Elbeem)', True)),
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(BoolVariable('WITH_BF_DECIMATE', 'Build with decimate modifier', True)),
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(BoolVariable('WITH_BF_BOOLEAN', 'Build with boolean modifier', True)),
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(BoolVariable('WITH_BF_OCEANSIM', 'Build with ocean simulation', False)),
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('BF_PROFILE_FLAGS', 'Profiling compiler flags', ''),
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(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
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('BF_OPENAL', 'Base path for OpenAL', ''),
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