UI: Make UV Editor contextual menu more consistent with 3D View
-Use same ordering of Add, Modify, Remove -Add back Remove Doubles here
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@@ -448,18 +448,22 @@ class IMAGE_MT_uvs_context_menu(Menu):
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# UV Edit Mode
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if sima.show_uvedit:
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# Add
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layout.operator("uv.unwrap")
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layout.operator("uv.follow_active_quads")
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layout.separator()
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# Modify
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layout.operator("uv.pin").clear = False
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layout.operator("uv.pin", text="Unpin").clear = True
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layout.separator()
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layout.operator("uv.weld")
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layout.operator("uv.stitch")
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layout.menu("IMAGE_MT_uvs_snap")
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layout.operator("transform.mirror", text="Mirror X").constraint_axis[0] = True
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layout.operator("transform.mirror", text="Mirror Y").constraint_axis[1] = True
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layout.separator()
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@@ -467,12 +471,10 @@ class IMAGE_MT_uvs_context_menu(Menu):
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layout.separator()
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layout.operator("transform.mirror", text="Mirror X").constraint_axis[0] = True
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layout.operator("transform.mirror", text="Mirror Y").constraint_axis[1] = True
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layout.separator()
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layout.menu("IMAGE_MT_uvs_snap")
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# Remove
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layout.operator("uv.remove_doubles", text="Remove Double UVs")
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layout.operator("uv.stitch")
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layout.operator("uv.weld")
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class IMAGE_MT_pivot_pie(Menu):
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