UI: Make UV Editor contextual menu more consistent with 3D View

-Use same ordering of Add, Modify, Remove
-Add back Remove Doubles here
This commit is contained in:
William Reynish
2019-03-19 13:14:35 +01:00
parent 142096a2ed
commit 12716e6b9f

View File

@@ -448,18 +448,22 @@ class IMAGE_MT_uvs_context_menu(Menu):
# UV Edit Mode
if sima.show_uvedit:
# Add
layout.operator("uv.unwrap")
layout.operator("uv.follow_active_quads")
layout.separator()
# Modify
layout.operator("uv.pin").clear = False
layout.operator("uv.pin", text="Unpin").clear = True
layout.separator()
layout.operator("uv.weld")
layout.operator("uv.stitch")
layout.menu("IMAGE_MT_uvs_snap")
layout.operator("transform.mirror", text="Mirror X").constraint_axis[0] = True
layout.operator("transform.mirror", text="Mirror Y").constraint_axis[1] = True
layout.separator()
@@ -467,12 +471,10 @@ class IMAGE_MT_uvs_context_menu(Menu):
layout.separator()
layout.operator("transform.mirror", text="Mirror X").constraint_axis[0] = True
layout.operator("transform.mirror", text="Mirror Y").constraint_axis[1] = True
layout.separator()
layout.menu("IMAGE_MT_uvs_snap")
# Remove
layout.operator("uv.remove_doubles", text="Remove Double UVs")
layout.operator("uv.stitch")
layout.operator("uv.weld")
class IMAGE_MT_pivot_pie(Menu):