Added debug circle rendering (extended OglDebugLine to OglDebugShape, created new function KX_RasterizerDrawDebugCircle)
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@@ -50,6 +50,10 @@
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#include "BKE_DerivedMesh.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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/**
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* 32x32 bit masks for vinterlace stereo mode
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*/
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@@ -343,9 +347,9 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
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m_materialCachingInfo = 0;
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}
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void RAS_OpenGLRasterizer::FlushDebugLines()
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void RAS_OpenGLRasterizer::FlushDebugShapes()
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{
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if(!m_debugLines.size())
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if(!m_debugShapes.size())
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return;
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// DrawDebugLines
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@@ -357,29 +361,93 @@ void RAS_OpenGLRasterizer::FlushDebugLines()
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if(light) glDisable(GL_LIGHTING);
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if(tex) glDisable(GL_TEXTURE_2D);
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//draw lines
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glBegin(GL_LINES);
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for (unsigned int i=0;i<m_debugLines.size();i++)
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for (unsigned int i=0;i<m_debugShapes.size();i++)
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{
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glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f);
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const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x();
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const MT_Scalar* toPtr= &m_debugLines[i].m_to.x();
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if (m_debugShapes[i].m_type != OglDebugShape::LINE)
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continue;
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glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
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const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x();
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const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x();
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glVertex3dv(fromPtr);
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glVertex3dv(toPtr);
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}
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glEnd();
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//draw circles
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for (unsigned int i=0;i<m_debugShapes.size();i++)
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{
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if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE)
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continue;
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glBegin(GL_LINE_LOOP);
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glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
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static const MT_Vector3 worldUp(0.,0.,1.);
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MT_Vector3 norm = m_debugShapes[i].m_param;
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MT_Matrix3x3 tr;
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if (norm.fuzzyZero() || norm == worldUp)
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{
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tr.setIdentity();
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}
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else
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{
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MT_Vector3 xaxis, yaxis;
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xaxis = MT_cross(norm, worldUp);
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yaxis = MT_cross(xaxis, norm);
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tr.setValue(xaxis.x(), xaxis.y(), xaxis.z(),
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yaxis.x(), yaxis.y(), yaxis.z(),
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norm.x(), norm.y(), norm.z());
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}
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MT_Scalar rad = m_debugShapes[i].m_param2.x();
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int n = (int) m_debugShapes[i].m_param2.y();
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for (int j = 0; j<n; j++)
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{
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MT_Scalar theta = j*M_PI*2/n;
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MT_Vector3 pos(cos(theta)*rad, sin(theta)*rad, 0.);
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pos = pos*tr;
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pos += m_debugShapes[i].m_pos;
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const MT_Scalar* posPtr = &pos.x();
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glVertex3dv(posPtr);
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}
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glEnd();
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}
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if(light) glEnable(GL_LIGHTING);
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if(tex) glEnable(GL_TEXTURE_2D);
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m_debugLines.clear();
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m_debugShapes.clear();
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}
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void RAS_OpenGLRasterizer::DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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{
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OglDebugShape line;
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line.m_type = OglDebugShape::LINE;
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line.m_pos= from;
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line.m_param = to;
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line.m_color = color;
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m_debugShapes.push_back(line);
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}
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void RAS_OpenGLRasterizer::DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
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const MT_Vector3& normal, int nsector)
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{
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OglDebugShape line;
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line.m_type = OglDebugShape::CIRCLE;
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line.m_pos= center;
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line.m_param = normal;
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line.m_color = color;
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line.m_param2.x() = radius;
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line.m_param2.y() = (float) nsector;
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m_debugShapes.push_back(line);
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}
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void RAS_OpenGLRasterizer::EndFrame()
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{
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FlushDebugLines();
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FlushDebugShapes();
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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m_2DCanvas->EndFrame();
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@@ -44,10 +44,15 @@ using namespace std;
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#define RAS_MAX_TEXCO 8 // match in BL_Material
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#define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader
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struct OglDebugLine
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struct OglDebugShape
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{
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MT_Vector3 m_from;
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MT_Vector3 m_to;
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enum SHAPE_TYPE{
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LINE, CIRCLE
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};
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SHAPE_TYPE m_type;
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MT_Vector3 m_pos;
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MT_Vector3 m_param;
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MT_Vector3 m_param2;
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MT_Vector3 m_color;
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};
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@@ -249,18 +254,13 @@ public:
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virtual void SetPolygonOffset(float mult, float add);
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virtual void FlushDebugLines();
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virtual void FlushDebugShapes();
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virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
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virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
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const MT_Vector3& normal, int nsector);
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virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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{
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OglDebugLine line;
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line.m_from = from;
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line.m_to = to;
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line.m_color = color;
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m_debugLines.push_back(line);
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}
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std::vector <OglDebugLine> m_debugLines;
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std::vector <OglDebugShape> m_debugShapes;
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virtual void SetTexCoordNum(int num);
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virtual void SetAttribNum(int num);
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