Cleanup for OSL linking in cmake: Move cmake OSL library search and path definition from the cycles macro file to the top-level CMakeLists.txt. This makes the OSL_LIBRARIES and other variables accessible throughout Blender cmake scripts and especially in the creator module for linking libraries.
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@@ -672,6 +672,31 @@ if(UNIX AND NOT APPLE)
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endif()
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endif()
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if(WITH_CYCLES_OSL)
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set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
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message(STATUS "CYCLES_OSL = ${CYCLES_OSL}")
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find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib ${CYCLES_OSL}/dist)
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find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib ${CYCLES_OSL}/dist)
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find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib ${CYCLES_OSL}/dist)
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# WARNING! depends on correct order of OSL libs linking
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list(APPEND OSL_LIBRARIES ${OSL_LIB_COMP} ${OSL_LIB_EXEC} ${OSL_LIB_QUERY})
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find_path(OSL_INCLUDES OSL/oslclosure.h PATHS ${CYCLES_OSL}/include ${CYCLES_OSL}/dist)
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find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin ${CYCLES_OSL}/dist)
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if(OSL_INCLUDES AND OSL_LIBRARIES AND OSL_COMPILER)
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set(OSL_FOUND TRUE)
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message(STATUS "OSL includes = ${OSL_INCLUDES}")
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message(STATUS "OSL library = ${OSL_LIBRARIES}")
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message(STATUS "OSL compiler = ${OSL_COMPILER}")
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else()
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message(STATUS "OSL not found")
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endif()
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include_directories(${OSL_INCLUDES} ${OSL_INCLUDES}/OSL ${OSL_INCLUDES}/../../../src/liboslexec)
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endif()
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# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
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set(PLATFORM_LINKLIBS "-lutil -lc -lm -lpthread -lstdc++")
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