diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp index c7580642c43..5f9e1d7a5ff 100644 --- a/intern/cycles/app/cycles_xml.cpp +++ b/intern/cycles/app/cycles_xml.cpp @@ -435,6 +435,12 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug else if(string_iequals(node.name(), "background")) { snode = new BackgroundNode(); } + else if(string_iequals(node.name(), "transparent_volume")) { + snode = new TransparentVolumeNode(); + } + else if(string_iequals(node.name(), "isotropic_volume")) { + snode = new IsotropicVolumeNode(); + } else if(string_iequals(node.name(), "geometry")) { snode = new GeometryNode(); } diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 1f412093773..3993efbce39 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -275,6 +275,14 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node * node = new EmissionNode(); break; } + case BL::ShaderNode::type_VOLUME_ISOTROPIC: { + node = new IsotropicVolumeNode(); + break; + } + case BL::ShaderNode::type_VOLUME_TRANSPARENT: { + node = new TransparentVolumeNode(); + break; + } case BL::ShaderNode::type_GEOMETRY: { node = new GeometryNode(); break; diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 8083da971ed..e09eaa8284c 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -218,7 +218,8 @@ enum ShaderDataFlag { SD_BSDF = 4, /* have bsdf closure? */ SD_BSDF_HAS_EVAL = 8, /* have non-singular bsdf closure? */ SD_BSDF_GLOSSY = 16, /* have glossy bsdf */ - SD_HOLDOUT = 32 /* have holdout closure? */ + SD_HOLDOUT = 32, /* have holdout closure? */ + SD_VOLUME = 64 /* have volume closure? */ }; typedef struct ShaderData { diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 65d92a91df9..bd5c07753ad 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -184,6 +184,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_CLOSURE_HOLDOUT: svm_node_closure_holdout(sd, stack, node); break; + case NODE_CLOSURE_VOLUME: + svm_node_closure_volume(kg, sd, stack, node, path_flag); + break; case NODE_CLOSURE_SET_WEIGHT: svm_node_closure_set_weight(sd, node.y, node.z, node.w); break; diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 68f91408f1f..90636380e43 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -192,6 +192,47 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st } } +__device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag) +{ + uint type, param1_offset, param2_offset; + +#ifdef __MULTI_CLOSURE__ + uint mix_weight_offset; + decode_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, &mix_weight_offset); + float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f); + + if(mix_weight == 0.0f) + return; +#else + decode_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, NULL); + float mix_weight = 1.0f; +#endif + + float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z); + //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w); + + switch(type) { + case CLOSURE_VOLUME_TRANSPARENT_ID: { + ShaderClosure *sc = svm_node_closure_get(sd); + svm_node_closure_set_mix_weight(sc, mix_weight); + + float density = param1; + volume_transparent_setup(sd, sc, density); + break; + } + case CLOSURE_VOLUME_ISOTROPIC_ID: { + ShaderClosure *sc = svm_node_closure_get(sd); + svm_node_closure_set_mix_weight(sc, mix_weight); + + float density = param1; + volume_isotropic_setup(sd, sc, density); + break; + } + default: + break; + } +} + __device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node) { #ifdef __MULTI_CLOSURE__ diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 483f3c76f3c..baec3d7ac6e 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -83,7 +83,8 @@ typedef enum NodeType { NODE_ATTR_BUMP_DY = 4500, NODE_TEX_ENVIRONMENT = 4600, NODE_CLOSURE_HOLDOUT = 4700, - NODE_BLEND_WEIGHT = 4800 + NODE_BLEND_WEIGHT = 4800, + NODE_CLOSURE_VOLUME = 4900 } NodeType; typedef enum NodeAttributeType { @@ -286,14 +287,17 @@ typedef enum ClosureType { CLOSURE_BACKGROUND_ID, CLOSURE_HOLDOUT_ID, CLOSURE_SUBSURFACE_ID, + CLOSURE_VOLUME_ID, + CLOSURE_VOLUME_TRANSPARENT_ID, + CLOSURE_VOLUME_ISOTROPIC_ID, NBUILTIN_CLOSURES } ClosureType; /* watch this, being lazy with memory usage */ #define CLOSURE_IS_BSDF(type) (type <= CLOSURE_BSDF_WESTIN_SHEEN_ID) -#define CLOSURE_IS_VOLUME(type) (type == CLOSURE_VOLUME_ID) +#define CLOSURE_IS_VOLUME(type) (type >= CLOSURE_VOLUME_ID && type <= CLOSURE_VOLUME_ISOTROPIC_ID) #define CLOSURE_IS_EMISSION(type) (type == CLOSURE_EMISSION_ID) #define CLOSURE_IS_HOLDOUT(type) (type == CLOSURE_HOLDOUT_ID) #define CLOSURE_IS_BACKGROUND(type) (type == CLOSURE_BACKGROUND_ID) diff --git a/intern/cycles/kernel/svm/volume.h b/intern/cycles/kernel/svm/volume.h index dc377b5c595..86cb2dcc24e 100644 --- a/intern/cycles/kernel/svm/volume.h +++ b/intern/cycles/kernel/svm/volume.h @@ -1,42 +1,73 @@ -/* - * Adapted from Open Shading Language with this license: - * - * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. - * All Rights Reserved. - * - * Modifications Copyright 2011, Blender Foundation. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of Sony Pictures Imageworks nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ CCL_NAMESPACE_BEGIN +/* note: the interfaces here are just as an example, need to figure + out the right functions and parameters to use */ + +/* ISOTROPIC VOLUME CLOSURE */ + +__device void volume_isotropic_setup(ShaderData *sd, ShaderClosure *sc, float density) +{ + sc->type = CLOSURE_VOLUME_ISOTROPIC_ID; + sd->flag |= SD_VOLUME; + sc->data0 = density; +} + +__device float3 volume_isotropic_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out) +{ + return make_float3(1.0f, 1.0f, 1.0f); +} + +/* TRANSPARENT VOLUME CLOSURE */ + +__device void volume_transparent_setup(ShaderData *sd, ShaderClosure *sc, float density) +{ + sc->type = CLOSURE_VOLUME_TRANSPARENT_ID; + sd->flag |= SD_VOLUME; + sc->data0 = density; +} + +__device float3 volume_transparent_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out) +{ + return make_float3(1.0f, 1.0f, 1.0f); +} + /* VOLUME CLOSURE */ __device float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out) { - return make_float3(1.0f, 1.0f, 1.0f); + float3 eval; + + switch(sc->type) { + case CLOSURE_VOLUME_ISOTROPIC_ID: + eval = volume_isotropic_eval_phase(sd, sc, omega_in, omega_out); + break; + case CLOSURE_VOLUME_TRANSPARENT_ID: + eval = volume_transparent_eval_phase(sd, sc, omega_in, omega_out); + break; + default: + eval = make_float3(0.0f, 0.0f, 0.0f); + break; + } + + return eval; } CCL_NAMESPACE_END diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 038a6c45b97..4fd562b540c 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1312,6 +1312,88 @@ void HoldoutNode::compile(OSLCompiler& compiler) compiler.add(this, "node_holdout"); } +/* Volume Closure */ + +VolumeNode::VolumeNode() +: ShaderNode("volume") +{ + closure = ccl::CLOSURE_VOLUME_ISOTROPIC_ID; + + add_input("Color", SHADER_SOCKET_COLOR, make_float3(0.8f, 0.8f, 0.8f)); + add_input("Density", SHADER_SOCKET_FLOAT, 1.0f); + + add_output("Volume", SHADER_SOCKET_CLOSURE); +} + +void VolumeNode::compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2) +{ + ShaderInput *color_in = input("Color"); + + if(color_in->link) { + compiler.stack_assign(color_in); + compiler.add_node(NODE_CLOSURE_WEIGHT, color_in->stack_offset); + } + else + compiler.add_node(NODE_CLOSURE_SET_WEIGHT, color_in->value); + + if(param1) + compiler.stack_assign(param1); + if(param2) + compiler.stack_assign(param2); + + compiler.add_node(NODE_CLOSURE_VOLUME, + compiler.encode_uchar4(closure, + (param1)? param1->stack_offset: SVM_STACK_INVALID, + (param2)? param2->stack_offset: SVM_STACK_INVALID, + compiler.closure_mix_weight_offset()), + __float_as_int((param1)? param1->value.x: 0.0f), + __float_as_int((param2)? param2->value.x: 0.0f)); +} + +void VolumeNode::compile(SVMCompiler& compiler) +{ + compile(compiler, NULL, NULL); +} + +void VolumeNode::compile(OSLCompiler& compiler) +{ + assert(0); +} + +/* Transparent Volume Closure */ + +TransparentVolumeNode::TransparentVolumeNode() +{ + closure = CLOSURE_VOLUME_TRANSPARENT_ID; +} + +void TransparentVolumeNode::compile(SVMCompiler& compiler) +{ + VolumeNode::compile(compiler, input("Density"), NULL); +} + +void TransparentVolumeNode::compile(OSLCompiler& compiler) +{ + compiler.add(this, "node_isotropic_volume"); +} + +/* Isotropic Volume Closure */ + +IsotropicVolumeNode::IsotropicVolumeNode() +{ + closure = CLOSURE_VOLUME_ISOTROPIC_ID; +} + +void IsotropicVolumeNode::compile(SVMCompiler& compiler) +{ + VolumeNode::compile(compiler, input("Density"), NULL); +} + +void IsotropicVolumeNode::compile(OSLCompiler& compiler) +{ + compiler.add(this, "node_isotropic_volume"); +} + /* Geometry */ GeometryNode::GeometryNode() diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index f11f34778e3..0a7ac158431 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -262,6 +262,25 @@ public: SHADER_NODE_CLASS(HoldoutNode) }; +class VolumeNode : public ShaderNode { +public: + SHADER_NODE_CLASS(VolumeNode) + + void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2); + + ClosureType closure; +}; + +class TransparentVolumeNode : public VolumeNode { +public: + SHADER_NODE_CLASS(TransparentVolumeNode) +}; + +class IsotropicVolumeNode : public VolumeNode { +public: + SHADER_NODE_CLASS(IsotropicVolumeNode) +}; + class GeometryNode : public ShaderNode { public: SHADER_NODE_CLASS(GeometryNode) diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index d269b2932d6..92968f23396 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -488,6 +488,8 @@ struct ShadeResult; #define SH_NODE_OUTPUT_TEXTURE 158 #define SH_NODE_HOLDOUT 159 #define SH_NODE_BLEND_WEIGHT 160 +#define SH_NODE_VOLUME_TRANSPARENT 161 +#define SH_NODE_VOLUME_ISOTROPIC 162 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 14e753d5451..3c4c3d32452 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1886,9 +1886,11 @@ static void registerShaderNodes(ListBase *ntypelist) register_node_type_sh_bsdf_transparent(ntypelist); register_node_type_sh_bsdf_velvet(ntypelist); register_node_type_sh_emission(ntypelist); + register_node_type_sh_volume_transparent(ntypelist); + register_node_type_sh_volume_isotropic(ntypelist); + register_node_type_sh_holdout(ntypelist); register_node_type_sh_mix_shader(ntypelist); register_node_type_sh_add_shader(ntypelist); - register_node_type_sh_holdout(ntypelist); register_node_type_sh_output_lamp(ntypelist); register_node_type_sh_output_material(ntypelist); diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h index 03873a514e1..f837a2f6898 100644 --- a/source/blender/makesrna/intern/rna_nodetree_types.h +++ b/source/blender/makesrna/intern/rna_nodetree_types.h @@ -74,6 +74,8 @@ DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glossy, "BSDF_GLASS", BsdfGlass DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BSDF_TRANSLUCENT", BsdfTranslucent, "Translucent Bsdf", "") DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent Bsdf", "") DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet Bsdf", "") +DefNode( ShaderNode, SH_NODE_VOLUME_TRANSPARENT, 0, "VOLUME_TRANSPARENT", VolumeTransparent, "Transparent Volume", "") +DefNode( ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0, "VOLUME_ISOTROPIC", VolumeIsotropic, "Isotropic Volume", "") DefNode( ShaderNode, SH_NODE_EMISSION, 0, "EMISSION", Emission, "Emission", "") DefNode( ShaderNode, SH_NODE_GEOMETRY, 0, "GEOMETRY", Geometry, "Geometry", "") DefNode( ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", Light_path, "Light_path", "") diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 9c5c5213fd2..8ee67fc4f9a 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -138,6 +138,8 @@ set(SRC shader/nodes/node_shader_blend_weight.c shader/nodes/node_shader_geometry.c shader/nodes/node_shader_holdout.c + shader/nodes/node_shader_volume_transparent.c + shader/nodes/node_shader_volume_isotropic.c shader/nodes/node_shader_light_path.c shader/nodes/node_shader_mix_shader.c shader/nodes/node_shader_add_shader.c diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 1c7d77df18d..d504b6d757b 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -75,6 +75,8 @@ void register_node_type_sh_bsdf_transparent(ListBase *lb); void register_node_type_sh_bsdf_velvet(ListBase *lb); void register_node_type_sh_emission(ListBase *lb); void register_node_type_sh_holdout(ListBase *lb); +void register_node_type_sh_volume_transparent(ListBase *lb); +void register_node_type_sh_volume_isotropic(ListBase *lb); void register_node_type_sh_mix_shader(ListBase *lb); void register_node_type_sh_add_shader(ListBase *lb); diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c new file mode 100644 index 00000000000..e5579c1bf0b --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c @@ -0,0 +1,69 @@ +/** + * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_volume_isotropic_in[]= { + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Density", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_volume_isotropic_out[]= { + { SOCK_SHADER, 0, "Volume"}, + { -1, 0, "" } +}; + +static void node_shader_exec_volume_isotropic(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) +{ +} + +static int node_shader_gpu_volume_isotropic(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + return 0; +} + +/* node type definition */ +void register_node_type_sh_volume_isotropic(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_VOLUME_ISOTROPIC, "Isotropic Volume", NODE_CLASS_SHADER, 0); + node_type_socket_templates(&ntype, sh_node_volume_isotropic_in, sh_node_volume_isotropic_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_exec(&ntype, node_shader_exec_volume_isotropic); + node_type_gpu(&ntype, node_shader_gpu_volume_isotropic); + + nodeRegisterType(lb, &ntype); +}; + diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c new file mode 100644 index 00000000000..b2e9e22789a --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c @@ -0,0 +1,69 @@ +/** + * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_volume_transparent_in[]= { + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Density", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_volume_transparent_out[]= { + { SOCK_SHADER, 0, "Volume"}, + { -1, 0, "" } +}; + +static void node_shader_exec_volume_transparent(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) +{ +} + +static int node_shader_gpu_volume_transparent(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + return 0; +} + +/* node type definition */ +void register_node_type_sh_volume_transparent(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_VOLUME_TRANSPARENT, "Transparent Volume", NODE_CLASS_SHADER, 0); + node_type_socket_templates(&ntype, sh_node_volume_transparent_in, sh_node_volume_transparent_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_exec(&ntype, node_shader_exec_volume_transparent); + node_type_gpu(&ntype, node_shader_gpu_volume_transparent); + + nodeRegisterType(lb, &ntype); +}; +