a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.

This commit is contained in:
Erwin Coumans
2006-04-13 05:11:34 +00:00
parent 92fd18e5c2
commit 13e0d22d89
31 changed files with 642 additions and 64 deletions

View File

@@ -38,9 +38,26 @@ subject to the following restrictions:
#include "CollisionShapes/SphereShape.h"
#include "NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.h"
#ifdef USE_EPA
#include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h"
#endif
#ifdef WIN32
#if _MSC_VER >= 1310
//only use SIMD Hull code under Win32
#ifdef TEST_HULL
#define USE_HULL 1
#endif //TEST_HULL
#endif //_MSC_VER
#endif //WIN32
#ifdef USE_HULL
#include "NarrowPhaseCollision/Hull.h"
#include "NarrowPhaseCollision/HullContactCollector.h"
#endif //USE_HULL
bool gUseEpa = false;
@@ -134,11 +151,10 @@ public:
static MinkowskiPenetrationDepthSolver gPenetrationDepthSolver;
static EpaPenetrationDepthSolver gEpaPenetrationDepthSolver;
#ifdef USE_EPA
Solid3EpaPenetrationDepth gSolidEpaPenetrationSolver;
static EpaPenetrationDepthSolver gEpaPenetrationDepthSolver;
#endif //USE_EPA
void ConvexConvexAlgorithm::CheckPenetrationDepthSolver()
@@ -148,10 +164,10 @@ void ConvexConvexAlgorithm::CheckPenetrationDepthSolver()
m_useEpa = gUseEpa;
if (m_useEpa)
{
#ifdef USE_EPA
m_gjkPairDetector.SetPenetrationDepthSolver(&gEpaPenetrationDepthSolver);
#endif
} else
{
m_gjkPairDetector.SetPenetrationDepthSolver(&gPenetrationDepthSolver);
@@ -160,6 +176,70 @@ void ConvexConvexAlgorithm::CheckPenetrationDepthSolver()
}
#ifdef USE_HULL
Transform GetTransformFromSimdTransform(const SimdTransform& trans)
{
//const SimdVector3& rowA0 = trans.getBasis().getRow(0);
////const SimdVector3& rowA1 = trans.getBasis().getRow(1);
//const SimdVector3& rowA2 = trans.getBasis().getRow(2);
SimdVector3 rowA0 = trans.getBasis().getColumn(0);
SimdVector3 rowA1 = trans.getBasis().getColumn(1);
SimdVector3 rowA2 = trans.getBasis().getColumn(2);
Vector3 x(rowA0.getX(),rowA0.getY(),rowA0.getZ());
Vector3 y(rowA1.getX(),rowA1.getY(),rowA1.getZ());
Vector3 z(rowA2.getX(),rowA2.getY(),rowA2.getZ());
Matrix33 ornA(x,y,z);
Point3 transA(
trans.getOrigin().getX(),
trans.getOrigin().getY(),
trans.getOrigin().getZ());
return Transform(ornA,transA);
}
class ManifoldResultCollector : public HullContactCollector
{
public:
ManifoldResult& m_manifoldResult;
ManifoldResultCollector(ManifoldResult& manifoldResult)
:m_manifoldResult(manifoldResult)
{
}
virtual ~ManifoldResultCollector() {};
virtual int BatchAddContactGroup(const Separation& sep,int numContacts,const Vector3& normalWorld,const Vector3& tangent,const Point3* positionsWorld,const float* depths)
{
for (int i=0;i<numContacts;i++)
{
//printf("numContacts = %i\n",numContacts);
SimdVector3 normalOnBInWorld(sep.m_axis.GetX(),sep.m_axis.GetY(),sep.m_axis.GetZ());
//normalOnBInWorld.normalize();
SimdVector3 pointInWorld(positionsWorld[i].GetX(),positionsWorld[i].GetY(),positionsWorld[i].GetZ());
float depth = -depths[i];
m_manifoldResult.AddContactPoint(normalOnBInWorld,pointInWorld,depth);
}
return 0;
}
virtual int GetMaxNumContacts() const
{
return 4;
}
};
#endif //USE_HULL
//
// box-box collision algorithm, for simplicity also applies resolution-impulse
//
@@ -179,6 +259,53 @@ void ConvexConvexAlgorithm ::ProcessCollision (BroadphaseProxy* ,BroadphaseProxy
CollisionObject* col0 = static_cast<CollisionObject*>(m_box0.m_clientObject);
CollisionObject* col1 = static_cast<CollisionObject*>(m_box1.m_clientObject);
#ifdef USE_HULL
if (dispatchInfo.m_enableSatConvex)
{
if ((col0->m_collisionShape->IsPolyhedral()) &&
(col1->m_collisionShape->IsPolyhedral()))
{
PolyhedralConvexShape* polyhedron0 = static_cast<PolyhedralConvexShape*>(col0->m_collisionShape);
PolyhedralConvexShape* polyhedron1 = static_cast<PolyhedralConvexShape*>(col1->m_collisionShape);
if (polyhedron0->m_optionalHull && polyhedron1->m_optionalHull)
{
//printf("Hull-Hull");
//todo: cache this information, rather then initialize
Separation sep;
sep.m_featureA = 0;
sep.m_featureB = 0;
sep.m_contact = -1;
sep.m_separator = 0;
//convert from SimdTransform to Transform
Transform trA = GetTransformFromSimdTransform(col0->m_worldTransform);
Transform trB = GetTransformFromSimdTransform(col1->m_worldTransform);
//either use persistent manifold or clear it every time
m_manifoldPtr->ClearManifold();
ManifoldResult* resultOut = m_dispatcher->GetNewManifoldResult(col0,col1,m_manifoldPtr);
ManifoldResultCollector hullContactCollector(*resultOut);
Hull::ProcessHullHull(sep,*polyhedron0->m_optionalHull,*polyhedron1->m_optionalHull,
trA,trB,&hullContactCollector);
//user provided hull's, so we use SAT Hull collision detection
return;
}
}
}
#endif //USE_HULL
ManifoldResult* resultOut = m_dispatcher->GetNewManifoldResult(col0,col1,m_manifoldPtr);