a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
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@@ -84,7 +84,7 @@ void RAS_ListSlot::SetModified(bool mod)
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if(mod && !(m_flag & LIST_MODIFY)) {
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spit("Modifying list (" << m_list << ")");
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m_flag = m_flag &~ LIST_END;
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m_flag |= LIST_MODIFY;
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m_flag |= LIST_STREAM;
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}
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}
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