Quick Explode: update for recent eevee shadow refactor
see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
This commit is contained in:
@@ -223,7 +223,7 @@ class QuickExplode(ObjectModeOperator, Operator):
|
|||||||
|
|
||||||
mat = object_ensure_material(obj, "Explode Fade")
|
mat = object_ensure_material(obj, "Explode Fade")
|
||||||
mat.blend_method = 'BLEND'
|
mat.blend_method = 'BLEND'
|
||||||
mat.transparent_shadow_method = 'HASHED'
|
mat.shadow_method = 'HASHED'
|
||||||
if not mat.use_nodes:
|
if not mat.use_nodes:
|
||||||
mat.use_nodes = True
|
mat.use_nodes = True
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user