BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.

This commit is contained in:
Mitchell Stokes
2012-12-26 01:25:53 +00:00
parent 2c38c32661
commit 13f49f3101
7 changed files with 110 additions and 23 deletions

View File

@@ -3749,6 +3749,12 @@ Types
:type: float
.. attribute:: maxJumps
The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.
:type: int
.. method:: jump()
The character jumps based on it's jump speed.