- reworked conversion to dtStatNavMesh in KX_NavMeshObject to support navigation mesh editing
This commit is contained in:
406
extern/recastnavigation/BlenderNavMesh/NavMeshConversion.cpp
vendored
Normal file
406
extern/recastnavigation/BlenderNavMesh/NavMeshConversion.cpp
vendored
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@@ -0,0 +1,406 @@
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "NavMeshConversion.h"
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extern "C"{
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#include "BLI_math.h"
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}
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int polyNumVerts(const unsigned short* p, const int vertsPerPoly)
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{
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int nv = 0;
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for (int i=0; i<vertsPerPoly; i++)
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{
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if (p[i]==0xffff)
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break;
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nv++;
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}
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return nv;
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}
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bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts)
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{
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int nv = polyNumVerts(p, vertsPerPoly);
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if (nv<3)
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return false;
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for (int j=0; j<nv; j++)
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{
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const float* v = &verts[3*p[j]];
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const float* v_next = &verts[3*p[(j+1)%nv]];
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const float* v_prev = &verts[3*p[(nv+j-1)%nv]];
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if (!left(v_prev, v, v_next))
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return false;
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}
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return true;
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}
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float distPointToSegmentSq(const float* point, const float* a, const float* b)
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{
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float abx[3], dx[3];
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vsub(abx, b,a);
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vsub(dx, point,a);
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float d = abx[0]*abx[0]+abx[2]*abx[2];
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float t = abx[0]*dx[0]+abx[2]*dx[2];
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if (d > 0)
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t /= d;
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if (t < 0)
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t = 0;
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else if (t > 1)
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t = 1;
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dx[0] = a[0] + t*abx[0] - point[0];
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dx[2] = a[2] + t*abx[2] - point[2];
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return dx[0]*dx[0] + dx[2]*dx[2];
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}
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bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
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int &ntris, unsigned short *&tris, int *&trisToFacesMap,
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int *&recastData)
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{
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nverts = dm->getNumVerts(dm);
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verts = new float[3*nverts];
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dm->getVertCos(dm, (float(*)[3])verts);
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//flip coordinates
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for (int vi=0; vi<nverts; vi++)
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{
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SWAP(float, verts[3*vi+1], verts[3*vi+2]);
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}
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//calculate number of tris
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int nfaces = dm->getNumFaces(dm);
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MFace *faces = dm->getFaceArray(dm);
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ntris = nfaces;
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for (int fi=0; fi<nfaces; fi++)
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{
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MFace* face = &faces[fi];
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if (face->v4)
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ntris++;
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}
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//copy and transform to triangles (reorder on the run)
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trisToFacesMap = new int[ntris];
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tris = new unsigned short[3*ntris];
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unsigned short* tri = tris;
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int triIdx = 0;
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for (int fi=0; fi<nfaces; fi++)
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{
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MFace* face = &faces[fi];
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tri[3*triIdx+0] = face->v1;
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tri[3*triIdx+1] = face->v3;
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tri[3*triIdx+2] = face->v2;
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trisToFacesMap[triIdx++]=fi;
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if (face->v4)
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{
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tri[3*triIdx+0] = face->v1;
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tri[3*triIdx+1] = face->v4;
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tri[3*triIdx+2] = face->v3;
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trisToFacesMap[triIdx++]=fi;
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}
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}
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//carefully, recast data is just reference to data in derived mesh
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recastData = (int*)CustomData_get_layer(&dm->faceData, CD_PROP_INT);
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return true;
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}
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bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
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unsigned short* polys, const unsigned short* dmeshes,
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const float* verts, const unsigned short* dtris,
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const int* dtrisToPolysMap)
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{
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bool res = false;
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int capacity = vertsPerPoly;
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unsigned short* newPoly = new unsigned short[capacity];
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memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
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for (int polyidx=0; polyidx<npolys; polyidx++)
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{
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int nv = 0;
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//search border
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int btri = -1;
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int bedge = -1;
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for (int j=0; j<dmeshes[polyidx*4+3] && btri==-1;j++)
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{
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int curpolytri = dmeshes[polyidx*4+2]+j;
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for (int k=0; k<3; k++)
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{
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unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
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if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
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{
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btri = curpolytri;
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bedge = k;
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break;
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}
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}
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}
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if (btri==-1 || bedge==-1)
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{
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//can't find triangle with border edge
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return false;
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}
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newPoly[nv++] = dtris[btri*3*2+bedge];
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int tri = btri;
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int edge = (bedge+1)%3;
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while (tri!=btri || edge!=bedge)
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{
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int neighbortri = dtris[tri*3*2+3+edge];
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if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
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{
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if (nv==capacity)
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{
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capacity += vertsPerPoly;
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unsigned short* newPolyBig = new unsigned short[capacity];
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memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity);
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memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv);
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delete newPoly;
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newPoly = newPolyBig;
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}
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newPoly[nv++] = dtris[tri*3*2+edge];
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//move to next edge
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edge = (edge+1)%3;
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}
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else
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{
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//move to next tri
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int twinedge = -1;
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for (int k=0; k<3; k++)
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{
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if (dtris[neighbortri*3*2+3+k] == tri)
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{
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twinedge = k;
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break;
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}
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}
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if (twinedge==-1)
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{
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printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
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goto returnLabel;
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}
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tri = neighbortri;
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edge = (twinedge+1)%3;
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}
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}
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unsigned short* adjustedPoly = new unsigned short[nv];
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int adjustedNv = 0;
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for (size_t i=0; i<(size_t)nv; i++)
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{
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unsigned short prev = newPoly[(nv+i-1)%nv];
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unsigned short cur = newPoly[i];
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unsigned short next = newPoly[(i+1)%nv];
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float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]);
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static const float tolerance = 0.001f;
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if (distSq>tolerance)
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adjustedPoly[adjustedNv++] = cur;
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}
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memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short));
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delete adjustedPoly;
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nv = adjustedNv;
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if (nv<=vertsPerPoly)
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{
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for (int i=0; i<nv; i++)
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{
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polys[polyidx*vertsPerPoly*2+i] = newPoly[i];
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}
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}
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else
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{
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int a=0;
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}
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}
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res = true;
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returnLabel:
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delete newPoly;
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return true;
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}
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struct SortContext
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{
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const int* recastData;
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const int* trisToFacesMap;
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};
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static int compareByData(void* data, const void * a, const void * b){
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SortContext* context = (SortContext*)data;
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return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
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context->recastData[context->trisToFacesMap[*(int*)b]] );
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}
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bool buildNavMeshData(const int nverts, const float* verts,
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const int ntris, const unsigned short *tris,
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const int* recastData, const int* trisToFacesMap,
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int &ndtris, unsigned short *&dtris,
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int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
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int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap)
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{
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if (!recastData)
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{
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printf("Converting navmesh: Error! Can't find recast custom data\n");
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return false;
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}
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//sort the triangles by polygon idx
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int* trisMapping = new int[ntris];
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for (int i=0; i<ntris; i++)
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trisMapping[i]=i;
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SortContext context;
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context.recastData = recastData;
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context.trisToFacesMap = trisToFacesMap;
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qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
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//search first valid triangle - triangle of convex polygon
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int validTriStart = -1;
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for (int i=0; i< ntris; i++)
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{
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if (recastData[trisToFacesMap[trisMapping[i]]]>0)
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{
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validTriStart = i;
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break;
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}
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}
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if (validTriStart<0)
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{
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printf("Converting navmesh: Error! No valid polygons in mesh\n");
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delete trisMapping;
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return false;
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}
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ndtris = ntris-validTriStart;
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//fill dtris to faces mapping
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dtrisToTrisMap = new int[ndtris];
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memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int));
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delete trisMapping; trisMapping=NULL;
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//create detailed mesh triangles - copy only valid triangles
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//and reserve memory for adjacency info
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dtris = new unsigned short[3*2*ndtris];
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memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris);
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for (int i=0; i<ndtris; i++)
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{
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memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
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}
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//create new recast data corresponded to dtris
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dtrisToPolysMap = new int[ndtris];
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for (int i=0; i<ndtris; i++)
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{
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dtrisToPolysMap[i] = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
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}
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//build adjacency info for detailed mesh triangles
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buildMeshAdjacency(dtris, ntris, nverts, 3);
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//create detailed mesh description for each navigation polygon
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npolys = dtrisToPolysMap[ndtris-1];
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dmeshes = new unsigned short[npolys*4];
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memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
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unsigned short *dmesh = NULL;
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int prevpolyidx = 0;
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for (int i=0; i<ndtris; i++)
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{
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int curpolyidx = dtrisToPolysMap[i];
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if (curpolyidx!=prevpolyidx)
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{
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if (curpolyidx!=prevpolyidx+1)
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{
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printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
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return false;
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}
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dmesh = dmesh==NULL ? dmeshes : dmesh+4;
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dmesh[2] = i; //tbase
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dmesh[3] = 0; //tnum
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prevpolyidx = curpolyidx;
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}
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dmesh[3]++;
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}
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//create navigation polygons
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vertsPerPoly = 6;
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polys = new unsigned short[npolys*vertsPerPoly*2];
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memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
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buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap);
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return true;
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}
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bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
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int &nverts, float *&verts,
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int &ndtris, unsigned short *&dtris,
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int& npolys, unsigned short *&dmeshes,
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unsigned short*& polys, int *&dtrisToPolysMap,
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int *&dtrisToTrisMap, int *&trisToFacesMap)
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{
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bool res = true;
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int ntris =0, *recastData=NULL;
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unsigned short *tris=NULL;
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res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData);
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if (!res)
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{
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printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
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goto exit;
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}
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res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap,
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ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
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dtrisToPolysMap, dtrisToTrisMap);
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if (!res)
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{
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printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
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goto exit;
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}
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exit:
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if (tris)
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delete tris;
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return res;
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}
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int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx)
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{
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int res = -1;
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for(int i=0; i<vertsPerPoly; i++)
|
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{
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if (p[i]==0xffff)
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break;
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if (p[i]==vertexIdx)
|
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{
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res = i;
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break;
|
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}
|
||||
}
|
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return res;
|
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}
|
98
extern/recastnavigation/BlenderNavMesh/NavMeshConversion.h
vendored
Normal file
98
extern/recastnavigation/BlenderNavMesh/NavMeshConversion.h
vendored
Normal file
@@ -0,0 +1,98 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef NAVMESH_CONVERSION_H
|
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#define NAVMESH_CONVERSION_H
|
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|
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#include <math.h>
|
||||
#include "Recast.h"
|
||||
extern "C"{
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "BKE_cdderivedmesh.h"
|
||||
}
|
||||
|
||||
bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
|
||||
int &nverts, float *&verts,
|
||||
int &ndtris, unsigned short *&dtris,
|
||||
int& npolys, unsigned short *&dmeshes,
|
||||
unsigned short*& polys, int *&dtrisToPolysMap,
|
||||
int *&dtrisToTrisMap, int *&trisToFacesMap);
|
||||
|
||||
bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
|
||||
int &ntris, unsigned short *&tris, int *&trisToFacesMap,
|
||||
int *&recastData);
|
||||
|
||||
bool buildNavMeshData(const int nverts, const float* verts,
|
||||
const int ntris, const unsigned short *tris,
|
||||
const int* recastData, const int* trisToFacesMap,
|
||||
int &ndtris, unsigned short *&dtris,
|
||||
int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
|
||||
int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap);
|
||||
|
||||
bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
|
||||
unsigned short* polys, const unsigned short* dmeshes,
|
||||
const float* verts, const unsigned short* dtris,
|
||||
const int* dtrisToPolysMap);
|
||||
|
||||
int polyNumVerts(const unsigned short* p, const int vertsPerPoly);
|
||||
bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts);
|
||||
int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx);
|
||||
float distPointToSegmentSq(const float* point, const float* a, const float* b);
|
||||
|
||||
|
||||
inline int abs2(int a)
|
||||
{
|
||||
return a>=0 ? a: -a;
|
||||
}
|
||||
|
||||
inline int bit(int a, int b)
|
||||
{
|
||||
return (a & (1 << b)) >> b;
|
||||
}
|
||||
|
||||
inline void intToCol(int i, float* col)
|
||||
{
|
||||
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
|
||||
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
|
||||
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
|
||||
col[0] = 1 - r*63.0f/255.0f;
|
||||
col[1] = 1 - g*63.0f/255.0f;
|
||||
col[2] = 1 - b*63.0f/255.0f;
|
||||
}
|
||||
|
||||
inline float area2(const float* a, const float* b, const float* c)
|
||||
{
|
||||
return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
|
||||
}
|
||||
inline bool left(const float* a, const float* b, const float* c)
|
||||
{
|
||||
return area2(a, b, c) < 0;
|
||||
}
|
||||
|
||||
#endif //NAVMESH_CONVERSION_H
|
@@ -41,7 +41,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="../../Recast/Include; ../../Detour/Include"
|
||||
AdditionalIncludeDirectories="../../Recast/Include;../../Detour/Include;../../../../source/blender/makesdna;../../../../source/blender/blenkernel;../../../../source/blender/blenlib"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
@@ -77,7 +77,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\ MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include

XCOPY /Y ..\..\Detour\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
XCOPY /Y ..\..\Recast\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include

ECHO Done"
|
||||
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\ MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh

XCOPY /Y ..\..\Detour\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
XCOPY /Y ..\..\Recast\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include
XCOPY /Y ..\..\BlenderNavMesh\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh

ECHO Done
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
@@ -106,8 +106,8 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="../../Recast/Include; ../../Detour/Include"
|
||||
EnableIntrinsicFunctions="false"
|
||||
AdditionalIncludeDirectories="../../Recast/Include;../../Detour/Include;../../../../source/blender/makesdna;../../../../source/blender/blenkernel;../../../../source/blender/blenlib"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
@@ -142,7 +142,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\ MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include

XCOPY /Y ..\..\Detour\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
XCOPY /Y ..\..\Recast\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include

ECHO Done"
|
||||
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\ MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include
IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh MKDIR ..\..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh

XCOPY /Y ..\..\Detour\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include
XCOPY /Y ..\..\Recast\Include\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include
XCOPY /Y ..\..\BlenderNavMesh\*.h ..\..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh

ECHO Done
"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
@@ -269,6 +269,18 @@
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="BlenderNavMesh"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\BlenderNavMesh\NavMeshConversion.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\BlenderNavMesh\NavMeshConversion.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
@@ -185,6 +185,9 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{FB55B14E-D38E-4D04-BA7B-748EBC97FDB6} = {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}"
|
||||
EndProject
|
||||
@@ -340,6 +343,9 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BF_collada", "collada\BF_collada.vcproj", "{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_modifiers", "modifiers\modifiers.vcproj", "{7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{FB55B14E-D38E-4D04-BA7B-748EBC97FDB6} = {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_recastnavigation", "..\..\extern\recastnavigation\make\msvc_9_0\recastnavigation.vcproj", "{FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}"
|
||||
EndProject
|
||||
|
@@ -182,7 +182,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenkernel\intern;..\..\..\source\blender\makesdna;..\..\..\source\blender\editors\include;..\..\..\source\blender\gpu;..\..\..\source\blender\modifiers;..\..\..\source\blender\render\extern\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenkernel\intern;..\..\..\source\blender\makesdna;..\..\..\source\blender\editors\include;..\..\..\source\blender\gpu;..\..\..\source\blender\modifiers;..\..\..\source\blender\render\extern\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_LZO;WITH_LZMA"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@@ -253,7 +253,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenkernel\intern;..\..\..\source\blender\makesdna;..\..\..\source\blender\modifiers;..\..\..\source\blender\render\extern\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\source\blender\editors\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenkernel\intern;..\..\..\source\blender\makesdna;..\..\..\source\blender\modifiers;..\..\..\source\blender\render\extern\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh;..\..\..\source\blender\editors\include;..\..\..\source\blender\gpu"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_LZO;WITH_LZMA"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="0"
|
||||
|
@@ -194,7 +194,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
|
||||
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@@ -271,7 +271,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\BlenderNavMesh;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@@ -27,6 +27,7 @@
|
||||
*/
|
||||
#include <math.h>
|
||||
#include "Recast.h"
|
||||
#include "NavMeshConversion.h"
|
||||
|
||||
extern "C"{
|
||||
|
||||
@@ -36,399 +37,13 @@ extern "C"{
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_modifier.h"
|
||||
#include "BKE_particle.h"
|
||||
#include "BKE_customdata.h"
|
||||
#include "MEM_guardedalloc.h"
|
||||
#include "BIF_gl.h"
|
||||
#include "gpu_buffers.h"
|
||||
#include "GPU_draw.h"
|
||||
#include "UI_resources.h"
|
||||
|
||||
//service function
|
||||
inline int abs(int a)
|
||||
{
|
||||
return a>=0 ? a: -a;
|
||||
}
|
||||
inline int bit(int a, int b)
|
||||
{
|
||||
return (a & (1 << b)) >> b;
|
||||
}
|
||||
|
||||
inline void intToCol(int i, float* col)
|
||||
{
|
||||
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
|
||||
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
|
||||
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
|
||||
col[0] = 1 - r*63.0f/255.0f;
|
||||
col[1] = 1 - g*63.0f/255.0f;
|
||||
col[2] = 1 - b*63.0f/255.0f;
|
||||
}
|
||||
|
||||
inline float area2(const float* a, const float* b, const float* c)
|
||||
{
|
||||
return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
|
||||
}
|
||||
inline bool left(const float* a, const float* b, const float* c)
|
||||
{
|
||||
return area2(a, b, c) < 0;
|
||||
}
|
||||
|
||||
inline int polyNumVerts(const unsigned short* p, const int vertsPerPoly)
|
||||
{
|
||||
int nv = 0;
|
||||
for (int i=0; i<vertsPerPoly; i++)
|
||||
{
|
||||
if (p[i]==0xffff)
|
||||
break;
|
||||
nv++;
|
||||
}
|
||||
return nv;
|
||||
}
|
||||
|
||||
inline bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts)
|
||||
{
|
||||
int nv = polyNumVerts(p, vertsPerPoly);
|
||||
if (nv<3)
|
||||
return false;
|
||||
for (int j=0; j<nv; j++)
|
||||
{
|
||||
const float* v = &verts[3*p[j]];
|
||||
const float* v_next = &verts[3*p[(j+1)%nv]];
|
||||
const float* v_prev = &verts[3*p[(nv+j-1)%nv]];
|
||||
if (!left(v_prev, v, v_next))
|
||||
return false;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static float distPointToSegmentSq(const float* point, const float* a, const float* b)
|
||||
{
|
||||
float abx[3], dx[3];
|
||||
vsub(abx, b,a);
|
||||
vsub(dx, point,a);
|
||||
float d = abx[0]*abx[0]+abx[2]*abx[2];
|
||||
float t = abx[0]*dx[0]+abx[2]*dx[2];
|
||||
if (d > 0)
|
||||
t /= d;
|
||||
if (t < 0)
|
||||
t = 0;
|
||||
else if (t > 1)
|
||||
t = 1;
|
||||
dx[0] = a[0] + t*abx[0] - point[0];
|
||||
dx[2] = a[2] + t*abx[2] - point[2];
|
||||
return dx[0]*dx[0] + dx[2]*dx[2];
|
||||
}
|
||||
|
||||
static bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
|
||||
int &ntris, unsigned short *&tris, int *&trisToFacesMap,
|
||||
int *&recastData)
|
||||
{
|
||||
nverts = dm->getNumVerts(dm);
|
||||
verts = new float[3*nverts];
|
||||
dm->getVertCos(dm, (float(*)[3])verts);
|
||||
|
||||
//flip coordinates
|
||||
for (int vi=0; vi<nverts; vi++)
|
||||
{
|
||||
SWAP(float, verts[3*vi+1], verts[3*vi+2]);
|
||||
}
|
||||
|
||||
//calculate number of tris
|
||||
int nfaces = dm->getNumFaces(dm);
|
||||
MFace *faces = dm->getFaceArray(dm);
|
||||
ntris = nfaces;
|
||||
for (int fi=0; fi<nfaces; fi++)
|
||||
{
|
||||
MFace* face = &faces[fi];
|
||||
if (face->v4)
|
||||
ntris++;
|
||||
}
|
||||
|
||||
//copy and transform to triangles (reorder on the run)
|
||||
trisToFacesMap = new int[ntris];
|
||||
tris = new unsigned short[3*ntris];
|
||||
unsigned short* tri = tris;
|
||||
int triIdx = 0;
|
||||
for (int fi=0; fi<nfaces; fi++)
|
||||
{
|
||||
MFace* face = &faces[fi];
|
||||
tri[3*triIdx+0] = face->v1;
|
||||
tri[3*triIdx+1] = face->v3;
|
||||
tri[3*triIdx+2] = face->v2;
|
||||
trisToFacesMap[triIdx++]=fi;
|
||||
if (face->v4)
|
||||
{
|
||||
tri[3*triIdx+0] = face->v1;
|
||||
tri[3*triIdx+1] = face->v4;
|
||||
tri[3*triIdx+2] = face->v2;
|
||||
trisToFacesMap[triIdx++]=fi;
|
||||
}
|
||||
}
|
||||
|
||||
//carefully, recast data is just reference to data in derived mesh
|
||||
recastData = (int*)CustomData_get_layer(&dm->faceData, CD_PROP_INT);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
|
||||
unsigned short* polys, const unsigned short* dmeshes,
|
||||
const float* verts, const unsigned short* dtris,
|
||||
const int* dtrisToPolysMap)
|
||||
{
|
||||
bool res = false;
|
||||
int capacity = vertsPerPoly;
|
||||
unsigned short* newPoly = new unsigned short[capacity];
|
||||
memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
|
||||
for (int polyidx=0; polyidx<npolys; polyidx++)
|
||||
{
|
||||
int nv = 0;
|
||||
//search border
|
||||
int btri = -1;
|
||||
int bedge = -1;
|
||||
for (int j=0; j<dmeshes[polyidx*4+3] && btri==-1;j++)
|
||||
{
|
||||
int curpolytri = dmeshes[polyidx*4+2]+j;
|
||||
for (int k=0; k<3; k++)
|
||||
{
|
||||
unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
|
||||
if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
|
||||
{
|
||||
btri = curpolytri;
|
||||
bedge = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (btri==-1 || bedge==-1)
|
||||
{
|
||||
//can't find triangle with border edge
|
||||
return false;
|
||||
}
|
||||
|
||||
newPoly[nv++] = dtris[btri*3*2+bedge];
|
||||
|
||||
int tri = btri;
|
||||
int edge = (bedge+1)%3;
|
||||
while (tri!=btri || edge!=bedge)
|
||||
{
|
||||
int neighbortri = dtris[tri*3*2+3+edge];
|
||||
if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
|
||||
{
|
||||
if (nv==capacity)
|
||||
{
|
||||
capacity += vertsPerPoly;
|
||||
unsigned short* newPolyBig = new unsigned short[capacity];
|
||||
memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity);
|
||||
memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv);
|
||||
delete newPoly;
|
||||
newPoly = newPolyBig;
|
||||
}
|
||||
newPoly[nv++] = dtris[tri*3*2+edge];
|
||||
//move to next edge
|
||||
edge = (edge+1)%3;
|
||||
}
|
||||
else
|
||||
{
|
||||
//move to next tri
|
||||
int twinedge = -1;
|
||||
for (int k=0; k<3; k++)
|
||||
{
|
||||
if (dtris[neighbortri*3*2+3+k] == tri)
|
||||
{
|
||||
twinedge = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (twinedge==-1)
|
||||
{
|
||||
printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
|
||||
goto returnLabel;
|
||||
}
|
||||
tri = neighbortri;
|
||||
edge = (twinedge+1)%3;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned short* adjustedPoly = new unsigned short[nv];
|
||||
int adjustedNv = 0;
|
||||
for (size_t i=0; i<(size_t)nv; i++)
|
||||
{
|
||||
unsigned short prev = newPoly[(nv+i-1)%nv];
|
||||
unsigned short cur = newPoly[i];
|
||||
unsigned short next = newPoly[(i+1)%nv];
|
||||
float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]);
|
||||
static const float tolerance = 0.001f;
|
||||
if (distSq>tolerance)
|
||||
adjustedPoly[adjustedNv++] = cur;
|
||||
}
|
||||
memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short));
|
||||
delete adjustedPoly;
|
||||
nv = adjustedNv;
|
||||
|
||||
if (nv<=vertsPerPoly)
|
||||
{
|
||||
for (int i=0; i<nv; i++)
|
||||
{
|
||||
polys[polyidx*vertsPerPoly*2+i] = newPoly[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int a=0;
|
||||
}
|
||||
}
|
||||
res = true;
|
||||
|
||||
returnLabel:
|
||||
delete newPoly;
|
||||
return true;
|
||||
}
|
||||
|
||||
struct SortContext
|
||||
{
|
||||
const int* recastData;
|
||||
const int* trisToFacesMap;
|
||||
};
|
||||
static int compareByData(void* data, const void * a, const void * b){
|
||||
SortContext* context = (SortContext*)data;
|
||||
return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
|
||||
context->recastData[context->trisToFacesMap[*(int*)b]] );
|
||||
}
|
||||
|
||||
static bool buildNavMeshData(const int nverts, const float* verts,
|
||||
const int ntris, const unsigned short *tris,
|
||||
const int* recastData, const int* trisToFacesMap,
|
||||
int &ndtris, unsigned short *&dtris,
|
||||
int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
|
||||
int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap)
|
||||
|
||||
{
|
||||
if (!recastData)
|
||||
{
|
||||
printf("Converting navmesh: Error! Can't find recast custom data\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
//sort the triangles by polygon idx
|
||||
int* trisMapping = new int[ntris];
|
||||
for (int i=0; i<ntris; i++)
|
||||
trisMapping[i]=i;
|
||||
SortContext context;
|
||||
context.recastData = recastData;
|
||||
context.trisToFacesMap = trisToFacesMap;
|
||||
qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
|
||||
|
||||
//search first valid triangle - triangle of convex polygon
|
||||
int validTriStart = -1;
|
||||
for (int i=0; i< ntris; i++)
|
||||
{
|
||||
if (recastData[trisToFacesMap[trisMapping[i]]]>0)
|
||||
{
|
||||
validTriStart = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (validTriStart<0)
|
||||
{
|
||||
printf("Converting navmesh: Error! No valid polygons in mesh\n");
|
||||
delete trisMapping;
|
||||
return false;
|
||||
}
|
||||
|
||||
ndtris = ntris-validTriStart;
|
||||
//fill dtris to faces mapping
|
||||
dtrisToTrisMap = new int[ndtris];
|
||||
memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int));
|
||||
delete trisMapping; trisMapping=NULL;
|
||||
|
||||
//create detailed mesh triangles - copy only valid triangles
|
||||
//and reserve memory for adjacency info
|
||||
dtris = new unsigned short[3*2*ndtris];
|
||||
memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris);
|
||||
for (int i=0; i<ndtris; i++)
|
||||
{
|
||||
memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
|
||||
}
|
||||
//create new recast data corresponded to dtris
|
||||
dtrisToPolysMap = new int[ndtris];
|
||||
for (int i=0; i<ndtris; i++)
|
||||
{
|
||||
dtrisToPolysMap[i] = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
|
||||
}
|
||||
|
||||
|
||||
//build adjacency info for detailed mesh triangles
|
||||
buildMeshAdjacency(dtris, ntris, nverts, 3);
|
||||
|
||||
//create detailed mesh description for each navigation polygon
|
||||
npolys = dtrisToPolysMap[ndtris-1];
|
||||
dmeshes = new unsigned short[npolys*4];
|
||||
memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
|
||||
unsigned short *dmesh = NULL;
|
||||
int prevpolyidx = 0;
|
||||
for (int i=0; i<ndtris; i++)
|
||||
{
|
||||
int curpolyidx = dtrisToPolysMap[i];
|
||||
if (curpolyidx!=prevpolyidx)
|
||||
{
|
||||
if (curpolyidx!=prevpolyidx+1)
|
||||
{
|
||||
printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
|
||||
return false;
|
||||
}
|
||||
dmesh = dmesh==NULL ? dmeshes : dmesh+4;
|
||||
dmesh[2] = i; //tbase
|
||||
dmesh[3] = 0; //tnum
|
||||
prevpolyidx = curpolyidx;
|
||||
}
|
||||
dmesh[3]++;
|
||||
}
|
||||
|
||||
//create navigation polygons
|
||||
vertsPerPoly = 6;
|
||||
polys = new unsigned short[npolys*vertsPerPoly*2];
|
||||
memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
|
||||
|
||||
buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
|
||||
int &nverts, float *&verts,
|
||||
int &ndtris, unsigned short *&dtris,
|
||||
int& npolys, unsigned short *&dmeshes,
|
||||
unsigned short*& polys, int *&dtrisToPolysMap,
|
||||
int *&dtrisToTrisMap, int *&trisToFacesMap)
|
||||
{
|
||||
bool res = true;
|
||||
int ntris =0, *recastData=NULL;
|
||||
unsigned short *tris=NULL;
|
||||
res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData);
|
||||
if (!res)
|
||||
{
|
||||
printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
|
||||
goto exit;
|
||||
}
|
||||
|
||||
res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap,
|
||||
ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
|
||||
dtrisToPolysMap, dtrisToTrisMap);
|
||||
if (!res)
|
||||
{
|
||||
printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
|
||||
goto exit;
|
||||
}
|
||||
|
||||
exit:
|
||||
if (tris)
|
||||
delete tris;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
static void initData(ModifierData *md)
|
||||
{
|
||||
NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
|
||||
|
@@ -43,6 +43,7 @@ extern "C" {
|
||||
#include "Value.h"
|
||||
#include "Recast.h"
|
||||
#include "DetourStatNavMeshBuilder.h"
|
||||
#include "NavMeshConversion.h"
|
||||
#include "KX_ObstacleSimulation.h"
|
||||
|
||||
static const int MAX_PATH_LEN = 256;
|
||||
@@ -69,25 +70,6 @@ inline void flipAxes(float* vec)
|
||||
{
|
||||
std::swap(vec[1],vec[2]);
|
||||
}
|
||||
|
||||
static float distPointToSegmentSq(const float* point, const float* a, const float* b)
|
||||
{
|
||||
float abx[3], dx[3];
|
||||
vsub(abx, b,a);
|
||||
vsub(dx, point,a);
|
||||
float d = abx[0]*abx[0]+abx[1]*abx[1];
|
||||
float t = abx[0]*dx[0]+abx[1]*dx[1];
|
||||
if (d > 0)
|
||||
t /= d;
|
||||
if (t < 0)
|
||||
t = 0;
|
||||
else if (t > 1)
|
||||
t = 1;
|
||||
dx[0] = a[0] + t*abx[0] - point[0];
|
||||
dx[1] = a[1] + t*abx[1] - point[1];
|
||||
return dx[0]*dx[0] + dx[1]*dx[1];
|
||||
}
|
||||
|
||||
KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks)
|
||||
: KX_GameObject(sgReplicationInfo, callbacks)
|
||||
, m_navMesh(NULL)
|
||||
@@ -130,253 +112,98 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
|
||||
int* recastData = (int*) dm->getFaceDataArray(dm, CD_PROP_INT);
|
||||
if (recastData)
|
||||
{
|
||||
//create from blender mesh using recast data to build navigation
|
||||
//polygon mesh from detailed triangle mesh
|
||||
MVert *mvert = dm->getVertArray(dm);
|
||||
MFace *mface = dm->getFaceArray(dm);
|
||||
int numfaces = dm->getNumFaces(dm);
|
||||
int numverts = dm->getNumVerts(dm);
|
||||
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
|
||||
int nAllVerts = 0;
|
||||
float *allVerts = NULL;
|
||||
buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nAllVerts, allVerts, ndtris, dtris,
|
||||
npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap, trisToFacesMap);
|
||||
|
||||
if (numfaces==0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//build detailed mesh adjacency (with triangle reordering)
|
||||
ndtris = numfaces;
|
||||
dtris = new unsigned short[numfaces*3*2];
|
||||
memset(dtris, 0xffff, sizeof(unsigned short)*3*2*numfaces);
|
||||
for (int i=0; i<numfaces;i++)
|
||||
{
|
||||
MFace* mf = &mface[i];
|
||||
dtris[i*3*2+0] = mf->v1;
|
||||
dtris[i*3*2+1] = mf->v3;
|
||||
dtris[i*3*2+2] = mf->v2;
|
||||
|
||||
}
|
||||
buildMeshAdjacency(dtris, numfaces, numverts, 3);
|
||||
|
||||
|
||||
//assumption: detailed mesh triangles are sorted by polygon idx
|
||||
npolys = recastData[numfaces-1]/* + 1*/; //stored indices start from 1
|
||||
|
||||
dmeshes = new unsigned short[npolys*4];
|
||||
memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
|
||||
unsigned short *dmesh = NULL;
|
||||
int prevpolyidx = -1;
|
||||
for (int i=0; i<numfaces; i++)
|
||||
{
|
||||
int curpolyidx = recastData[i];
|
||||
if (curpolyidx!=prevpolyidx)
|
||||
{
|
||||
if (curpolyidx!=prevpolyidx+1)
|
||||
{
|
||||
//error - wrong order of detailed mesh faces
|
||||
printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
|
||||
return false;
|
||||
}
|
||||
dmesh = dmesh==NULL ? dmeshes : dmesh+4;
|
||||
dmesh[2] = i; //tbase
|
||||
dmesh[3] = 0; //tnum
|
||||
prevpolyidx = curpolyidx;
|
||||
}
|
||||
dmesh[3]++;
|
||||
}
|
||||
|
||||
vertsPerPoly = 6;
|
||||
polys = new unsigned short[npolys*vertsPerPoly*2];
|
||||
memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
|
||||
|
||||
int curpolytri = 0;
|
||||
|
||||
for (int polyidx=0; polyidx<npolys; polyidx++)
|
||||
{
|
||||
vector<unsigned short> poly, tempPoly;
|
||||
//search border
|
||||
int btri = -1;
|
||||
int bedge = -1;
|
||||
|
||||
for (int j=0; j<dmeshes[polyidx*4+3] && btri==-1;j++)
|
||||
{
|
||||
int curpolytri = dmeshes[polyidx*4+2]+j;
|
||||
for (int k=0; k<3; k++)
|
||||
{
|
||||
unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
|
||||
if ( neighbortri==0xffff || recastData[neighbortri]!=polyidx)
|
||||
{
|
||||
btri = curpolytri;
|
||||
bedge = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (btri==-1 || bedge==-1)
|
||||
{
|
||||
//can't find triangle with border edge
|
||||
return false;
|
||||
}
|
||||
|
||||
poly.push_back(dtris[btri*3*2+bedge]);
|
||||
//poly.push_back(detailedpolys[btri*3*2+(bedge+1)%3]);
|
||||
|
||||
int tri = btri;
|
||||
int edge = (bedge+1)%3;
|
||||
while (tri!=btri || edge!=bedge)
|
||||
{
|
||||
int neighbortri = dtris[tri*3*2+3+edge];
|
||||
if (neighbortri==0xffff || recastData[neighbortri]!=polyidx)
|
||||
{
|
||||
//add vertex to current edge
|
||||
poly.push_back(dtris[tri*3*2+edge]);
|
||||
//move to next edge
|
||||
edge = (edge+1)%3;
|
||||
}
|
||||
else
|
||||
{
|
||||
//move to next tri
|
||||
int twinedge = -1;
|
||||
for (int k=0; k<3; k++)
|
||||
{
|
||||
if (dtris[neighbortri*3*2+3+k] == tri)
|
||||
{
|
||||
twinedge = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (twinedge==-1)
|
||||
{
|
||||
//can't find neighbor edge - invalid adjacency info
|
||||
return false;
|
||||
}
|
||||
tri = neighbortri;
|
||||
edge = (twinedge+1)%3;
|
||||
}
|
||||
}
|
||||
|
||||
size_t nv = poly.size();
|
||||
for (size_t i=0; i<nv; i++)
|
||||
{
|
||||
unsigned short prev = poly[(poly.size()+i-1)%nv];
|
||||
unsigned short cur = poly[i];
|
||||
unsigned short next = poly[(i+1)%nv];
|
||||
float distSq = distPointToSegmentSq(mvert[cur].co, mvert[prev].co, mvert[next].co);
|
||||
static const float tolerance = 0.001f;
|
||||
if (distSq>tolerance)
|
||||
tempPoly.push_back(cur);
|
||||
}
|
||||
poly = tempPoly;
|
||||
|
||||
if (poly.size()>vertsPerPoly)
|
||||
{
|
||||
printf("Error! Polygon size exceeds max verts count");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i=0; i<poly.size(); i++)
|
||||
{
|
||||
polys[polyidx*vertsPerPoly*2+i] = poly[i];
|
||||
}
|
||||
}
|
||||
|
||||
//assumption: vertices in mesh are stored in following order:
|
||||
//navigation mesh vertices - unique detailed mesh vertex
|
||||
unsigned short maxidx = 0;
|
||||
unsigned short *verticesMap = new unsigned short[nAllVerts];
|
||||
memset(verticesMap, 0xffff, sizeof(unsigned short)*nAllVerts);
|
||||
int curIdx = 0;
|
||||
//vertices - mesh verts
|
||||
//iterate over all polys and create map for their vertices first...
|
||||
for (int polyidx=0; polyidx<npolys; polyidx++)
|
||||
{
|
||||
unsigned short* poly = &polys[polyidx*vertsPerPoly*2];
|
||||
for (int i=0; i<vertsPerPoly; i++)
|
||||
{
|
||||
unsigned short idx = polys[polyidx*vertsPerPoly*2+i];
|
||||
unsigned short idx = poly[i];
|
||||
if (idx==0xffff)
|
||||
break;
|
||||
if (idx>maxidx)
|
||||
maxidx=idx;
|
||||
}
|
||||
}
|
||||
|
||||
//create navigation mesh verts
|
||||
nverts = maxidx+1;
|
||||
vertices = new float[nverts*3];
|
||||
for (int vi=0; vi<nverts; vi++)
|
||||
{
|
||||
MVert *v = &mvert[vi];
|
||||
copy_v3_v3(&vertices[3*vi], v->co);
|
||||
}
|
||||
|
||||
//create unique detailed mesh verts
|
||||
ndvertsuniq = numverts - nverts;
|
||||
if (ndvertsuniq>0)
|
||||
{
|
||||
dvertices = new float[ndvertsuniq*3];
|
||||
for (int vi=0; vi<ndvertsuniq; vi++)
|
||||
{
|
||||
MVert *v = &mvert[nverts+vi];
|
||||
copy_v3_v3(&dvertices[3*vi], v->co);
|
||||
}
|
||||
}
|
||||
|
||||
for (int polyIdx=0; polyIdx<npolys; polyIdx++)
|
||||
{
|
||||
unsigned short *dmesh = &dmeshes[4*polyIdx];
|
||||
unsigned short minvert = 0xffff, maxvert = 0;
|
||||
for (int j=0; j<dmesh[3]; j++)
|
||||
{
|
||||
unsigned short* dtri = &dtris[(dmesh[2]+j)*3*2];
|
||||
for (int k=0; k<3; k++)
|
||||
if (verticesMap[idx]==0xffff)
|
||||
{
|
||||
if (dtri[k]<nverts)
|
||||
continue;
|
||||
minvert = std::min(minvert, dtri[k]);
|
||||
maxvert = std::max(maxvert, dtri[k]);
|
||||
verticesMap[idx] = curIdx++;
|
||||
}
|
||||
poly[i] = verticesMap[idx];
|
||||
}
|
||||
dmesh[0] = minvert; //vbase
|
||||
dmesh[1] = minvert != 0xffff ? maxvert - minvert + 1 : 0; //vnum
|
||||
}
|
||||
|
||||
//recalculate detailed mesh indices (they must be local)
|
||||
for (int polyIdx=0; polyIdx<npolys; polyIdx++)
|
||||
nverts = curIdx;
|
||||
//...then iterate over detailed meshes
|
||||
//transform indices to local ones (for each navigation polygon)
|
||||
for (int polyidx=0; polyidx<npolys; polyidx++)
|
||||
{
|
||||
unsigned short * poly = &polys[polyIdx*vertsPerPoly*2];
|
||||
int nv=0;
|
||||
for (int vi=0; vi<vertsPerPoly; vi++)
|
||||
unsigned short *poly = &polys[polyidx*vertsPerPoly*2];
|
||||
int nv = polyNumVerts(poly, vertsPerPoly);
|
||||
unsigned short *dmesh = &dmeshes[4*polyidx];
|
||||
unsigned short tribase = dmesh[2];
|
||||
unsigned short trinum = dmesh[3];
|
||||
unsigned short vbase = curIdx;
|
||||
for (int j=0; j<trinum; j++)
|
||||
{
|
||||
if (poly[vi]==0xffff)
|
||||
break;
|
||||
nv++;
|
||||
}
|
||||
unsigned short *dmesh = &dmeshes[4*polyIdx];
|
||||
for (int j=0; j<dmesh[3]; j++)
|
||||
{
|
||||
unsigned short* dtri = &dtris[(dmesh[2]+j)*3*2];
|
||||
unsigned short* dtri = &dtris[(tribase+j)*3*2];
|
||||
for (int k=0; k<3; k++)
|
||||
{
|
||||
if (dtri[k]<nverts)
|
||||
int newVertexIdx = verticesMap[dtri[k]];
|
||||
if (newVertexIdx==0xffff)
|
||||
{
|
||||
//shared vertex from polygon
|
||||
unsigned short idx = 0xffff;
|
||||
for (int vi=0; vi<nv; vi++)
|
||||
newVertexIdx = curIdx++;
|
||||
verticesMap[dtri[k]] = newVertexIdx;
|
||||
}
|
||||
|
||||
if (newVertexIdx<nverts)
|
||||
{
|
||||
//it's polygon vertex ("shared")
|
||||
int idxInPoly = polyFindVertex(poly, vertsPerPoly, newVertexIdx);
|
||||
if (idxInPoly==-1)
|
||||
{
|
||||
if (poly[vi]==dtri[k])
|
||||
{
|
||||
idx = vi;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (idx==0xffff)
|
||||
{
|
||||
printf("Can't find vertex in navigation polygon");
|
||||
printf("Building NavMeshObject: Error! Can't find vertex in polygon\n");
|
||||
return false;
|
||||
}
|
||||
dtri[k] = idx;
|
||||
dtri[k] = idxInPoly;
|
||||
}
|
||||
else
|
||||
{
|
||||
dtri[k] = dtri[k]-dmesh[0]+nv;
|
||||
dtri[k] = newVertexIdx - vbase + nv;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (dmesh[1]>0)
|
||||
dmesh[0] -= nverts;
|
||||
dmesh[0] = vbase-nverts; //verts base
|
||||
dmesh[1] = curIdx-vbase; //verts num
|
||||
}
|
||||
|
||||
vertices = new float[nverts*3];
|
||||
ndvertsuniq = curIdx - nverts;
|
||||
if (ndvertsuniq>0)
|
||||
{
|
||||
dvertices = new float[ndvertsuniq*3];
|
||||
}
|
||||
for (int vi=0; vi<nAllVerts; vi++)
|
||||
{
|
||||
int newIdx = verticesMap[vi];
|
||||
if (newIdx!=0xffff)
|
||||
{
|
||||
if (newIdx<nverts)
|
||||
{
|
||||
//navigation mesh vertex
|
||||
memcpy(vertices+3*newIdx, allVerts+3*vi, 3*sizeof(float));
|
||||
}
|
||||
else
|
||||
{
|
||||
//detailed mesh vertex
|
||||
memcpy(dvertices+3*(newIdx-nverts), allVerts+3*vi, 3*sizeof(float));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -468,13 +295,16 @@ bool KX_NavMeshObject::BuildNavMesh()
|
||||
}
|
||||
|
||||
MT_Point3 pos;
|
||||
for (int i=0; i<nverts; i++)
|
||||
if (dmeshes==NULL)
|
||||
{
|
||||
flipAxes(&vertices[i*3]);
|
||||
}
|
||||
for (int i=0; i<ndvertsuniq; i++)
|
||||
{
|
||||
flipAxes(&dvertices[i*3]);
|
||||
for (int i=0; i<nverts; i++)
|
||||
{
|
||||
flipAxes(&vertices[i*3]);
|
||||
}
|
||||
for (int i=0; i<ndvertsuniq; i++)
|
||||
{
|
||||
flipAxes(&dvertices[i*3]);
|
||||
}
|
||||
}
|
||||
|
||||
buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
|
||||
|
Reference in New Issue
Block a user