Add missing update tag to material when adding texture slots.
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@@ -4933,6 +4933,7 @@ bool proj_paint_add_slot(bContext *C, Material *ma, wmOperator *op)
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BKE_image_signal(ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
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WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
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WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
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DAG_id_tag_update(&ma->id, 0);
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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