Cycles: Cleanup, synchronize name across file name, program and kernel names

This commit is contained in:
Sergey Sharybin
2015-05-20 16:59:28 +05:00
parent 6f48df45ee
commit 148ed4e05e
5 changed files with 47 additions and 47 deletions

View File

@@ -1514,11 +1514,11 @@ public:
cl_kernel ckPathTraceKernel_lamp_emission;
cl_kernel ckPathTraceKernel_queue_enqueue;
cl_kernel ckPathTraceKernel_background_buffer_update;
cl_kernel ckPathTraceKernel_shader_lighting;
cl_kernel ckPathTraceKernel_shader_eval;
cl_kernel ckPathTraceKernel_holdout_emission_blurring_pathtermination_ao;
cl_kernel ckPathTraceKernel_direct_lighting;
cl_kernel ckPathTraceKernel_shadow_blocked_direct_lighting;
cl_kernel ckPathTraceKernel_setup_next_iteration;
cl_kernel ckPathTraceKernel_shadow_blocked;
cl_kernel ckPathTraceKernel_next_iteration_setup;
cl_kernel ckPathTraceKernel_sum_all_radiance;
/* cl_program declaration. */
@@ -1684,11 +1684,11 @@ public:
ckPathTraceKernel_scene_intersect = NULL;
ckPathTraceKernel_lamp_emission = NULL;
ckPathTraceKernel_background_buffer_update = NULL;
ckPathTraceKernel_shader_lighting = NULL;
ckPathTraceKernel_shader_eval = NULL;
ckPathTraceKernel_holdout_emission_blurring_pathtermination_ao = NULL;
ckPathTraceKernel_direct_lighting = NULL;
ckPathTraceKernel_shadow_blocked_direct_lighting = NULL;
ckPathTraceKernel_setup_next_iteration = NULL;
ckPathTraceKernel_shadow_blocked = NULL;
ckPathTraceKernel_next_iteration_setup = NULL;
ckPathTraceKernel_sum_all_radiance = NULL;
ckPathTraceKernel_queue_enqueue = NULL;
@@ -2017,6 +2017,7 @@ public:
custom_kernel_build_options, \
&GLUE(name, _program))) \
{ \
fprintf(stderr, "Faled to compile %s\n", #name); \
return false; \
} \
} while(false)
@@ -2035,29 +2036,28 @@ public:
#undef LOAD_KERNEL
#define FIND_KERNEL(kernel, program, function) \
#define FIND_KERNEL(name) \
do { \
GLUE(ckPathTraceKernel_, kernel) = \
clCreateKernel(GLUE(program, _program), \
"kernel_ocl_path_trace_" function, &ciErr); \
GLUE(ckPathTraceKernel_, name) = \
clCreateKernel(GLUE(name, _program), \
"kernel_ocl_path_trace_" #name, &ciErr); \
if(opencl_error(ciErr)) { \
fprintf(stderr,"Missing kernel kernel_ocl_path_trace_%s\n", #name); \
return false; \
} \
} while(false)
FIND_KERNEL(data_init, data_init, "data_initialization");
FIND_KERNEL(scene_intersect, scene_intersect, "scene_intersect");
FIND_KERNEL(lamp_emission, lamp_emission, "lamp_emission");
FIND_KERNEL(queue_enqueue, queue_enqueue, "queue_enqueue");
FIND_KERNEL(background_buffer_update, background_buffer_update, "background_buffer_update");
FIND_KERNEL(shader_lighting, shader_eval, "shader_evaluation");
FIND_KERNEL(holdout_emission_blurring_pathtermination_ao,
holdout_emission_blurring_pathtermination_ao,
"holdout_emission_blurring_pathtermination_ao");
FIND_KERNEL(direct_lighting, direct_lighting, "direct_lighting");
FIND_KERNEL(shadow_blocked_direct_lighting, shadow_blocked, "shadow_blocked_direct_lighting");
FIND_KERNEL(setup_next_iteration, next_iteration_setup, "setup_next_iteration");
FIND_KERNEL(sum_all_radiance, sum_all_radiance, "sum_all_radiance");
FIND_KERNEL(data_init);
FIND_KERNEL(scene_intersect);
FIND_KERNEL(lamp_emission);
FIND_KERNEL(queue_enqueue);
FIND_KERNEL(background_buffer_update);
FIND_KERNEL(shader_eval);
FIND_KERNEL(holdout_emission_blurring_pathtermination_ao);
FIND_KERNEL(direct_lighting);
FIND_KERNEL(shadow_blocked);
FIND_KERNEL(next_iteration_setup);
FIND_KERNEL(sum_all_radiance);
#undef FIND_KERNEL
#undef GLUE
@@ -2076,11 +2076,11 @@ public:
release_kernel_safe(ckPathTraceKernel_lamp_emission);
release_kernel_safe(ckPathTraceKernel_queue_enqueue);
release_kernel_safe(ckPathTraceKernel_background_buffer_update);
release_kernel_safe(ckPathTraceKernel_shader_lighting);
release_kernel_safe(ckPathTraceKernel_shader_eval);
release_kernel_safe(ckPathTraceKernel_holdout_emission_blurring_pathtermination_ao);
release_kernel_safe(ckPathTraceKernel_direct_lighting);
release_kernel_safe(ckPathTraceKernel_shadow_blocked_direct_lighting);
release_kernel_safe(ckPathTraceKernel_setup_next_iteration);
release_kernel_safe(ckPathTraceKernel_shadow_blocked);
release_kernel_safe(ckPathTraceKernel_next_iteration_setup);
release_kernel_safe(ckPathTraceKernel_sum_all_radiance);
/* Release global memory */
@@ -2595,7 +2595,7 @@ public:
#endif
num_parallel_samples);
kernel_set_args(ckPathTraceKernel_shader_lighting,
kernel_set_args(ckPathTraceKernel_shader_eval,
0,
kgbuffer,
d_data,
@@ -2655,7 +2655,7 @@ public:
Queue_index,
dQueue_size);
kernel_set_args(ckPathTraceKernel_shadow_blocked_direct_lighting,
kernel_set_args(ckPathTraceKernel_shadow_blocked,
0,
kgbuffer,
d_data,
@@ -2671,7 +2671,7 @@ public:
dQueue_size,
total_num_rays);
kernel_set_args(ckPathTraceKernel_setup_next_iteration,
kernel_set_args(ckPathTraceKernel_next_iteration_setup,
0,
kgbuffer,
d_data,
@@ -2741,11 +2741,11 @@ public:
ENQUEUE_SPLIT_KERNEL(lamp_emission, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(queue_enqueue, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(background_buffer_update, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(shader_lighting, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(shader_eval, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(holdout_emission_blurring_pathtermination_ao, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(direct_lighting, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(shadow_blocked_direct_lighting, global_size_shadow_blocked, local_size);
ENQUEUE_SPLIT_KERNEL(setup_next_iteration, global_size, local_size);
ENQUEUE_SPLIT_KERNEL(shadow_blocked, global_size_shadow_blocked, local_size);
ENQUEUE_SPLIT_KERNEL(next_iteration_setup, global_size, local_size);
}
/* Read ray-state into Host memory to decide if we should exit

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@@ -51,7 +51,7 @@
* All slots in queues are initialized to queue empty slot;
* The number of elements in the queues is initialized to 0;
*/
__kernel void kernel_ocl_path_trace_data_initialization(
__kernel void kernel_ocl_path_trace_data_init(
ccl_global char *globals,
ccl_global char *shader_data_sd, /* Arguments related to ShaderData */
ccl_global char *shader_data_sd_DL_shadow, /* Arguments related to ShaderData */

View File

@@ -27,7 +27,7 @@
*
* The input and output are as follows,
*
* rng_coop ---------------------------------------------|--- kernel_ocl_path_trace_setup_next_iteration -|--- Queue_index (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
* rng_coop ---------------------------------------------|--- kernel_ocl_path_trace_next_iteration_setup -|--- Queue_index (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
* throughput_coop --------------------------------------| |--- Queue_data (QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS)
* PathRadiance_coop ------------------------------------| |--- throughput_coop
* PathState_coop ---------------------------------------| |--- PathRadiance_coop
@@ -61,7 +61,7 @@
* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE and more RAY_UPDATE_BUFFER rays
*/
__kernel void kernel_ocl_path_trace_setup_next_iteration(
__kernel void kernel_ocl_path_trace_next_iteration_setup(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Required for setting up ray for next iteration */

View File

@@ -17,22 +17,22 @@
#include "kernel_split.h"
/*
* Note on kernel_ocl_path_trace_shader_evaluation kernel
* Note on kernel_ocl_path_trace_shader_eval kernel
* This kernel is the 5th kernel in the ray tracing logic. This is
* the 4rd kernel in path iteration. This kernel sets up the ShaderData
* structure from the values computed by the previous kernels. It also identifies
* the rays of state RAY_TO_REGENERATE and enqueues them in QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue.
*
* The input and output of the kernel is as follows,
* rng_coop -------------------------------------------|--- kernel_ocl_path_trace_shader_evaluation --|--- shader_data
* Ray_coop -------------------------------------------| |--- Queue_data (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
* PathState_coop -------------------------------------| |--- Queue_index (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
* Intersection_coop ----------------------------------| |
* Queue_data (QUEUE_ACTIVE_AND_REGENERATD_RAYS)-------| |
* Queue_index(QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)---| |
* ray_state ------------------------------------------| |
* kg (globals + data) --------------------------------| |
* queuesize ------------------------------------------| |
* rng_coop -------------------------------------------|--- kernel_ocl_path_trace_shader_eval --|--- shader_data
* Ray_coop -------------------------------------------| |--- Queue_data (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
* PathState_coop -------------------------------------| |--- Queue_index (QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)
* Intersection_coop ----------------------------------| |
* Queue_data (QUEUE_ACTIVE_AND_REGENERATD_RAYS)-------| |
* Queue_index(QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS)---| |
* ray_state ------------------------------------------| |
* kg (globals + data) --------------------------------| |
* queuesize ------------------------------------------| |
*
* Note on Queues :
* This kernel reads from the QUEUE_ACTIVE_AND_REGENERATED_RAYS queue and processes
@@ -46,7 +46,7 @@
* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE rays
*/
__kernel void kernel_ocl_path_trace_shader_evaluation(
__kernel void kernel_ocl_path_trace_shader_eval(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_data, /* Output ShaderData structure to be filled */

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@@ -47,7 +47,7 @@
* QUEUE_SHADOW_RAY_CAST_AO_RAYS and QUEUE_SHADOW_RAY_CAST_DL_RAYS will be empty at kernel exit.
*/
__kernel void kernel_ocl_path_trace_shadow_blocked_direct_lighting(
__kernel void kernel_ocl_path_trace_shadow_blocked(
ccl_global char *globals,
ccl_constant KernelData *data,
ccl_global char *shader_shadow, /* Required for shadow blocked */