Fix T73513: Facing Overlay Intervene With Selection
Do not draw the facing overlay during selection.
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@@ -241,7 +241,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
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OB_POINTCLOUD,
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OB_VOLUME);
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const bool draw_surface = (ob->dt >= OB_WIRE) && (renderable || (ob->dt == OB_WIRE));
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const bool draw_facing = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION);
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const bool draw_facing = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) &&
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!is_select;
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const bool draw_bones = (pd->overlay.flag & V3D_OVERLAY_HIDE_BONES) == 0;
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const bool draw_wires = draw_surface && has_surface &&
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(pd->wireframe_mode || !pd->hide_overlays);
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