Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
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@@ -161,11 +161,10 @@ class OBJECT_PT_relations_extras(ObjectButtonsPanel, Panel):
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split = layout.split()
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if context.engine != 'BLENDER_GAME':
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col = split.column()
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col.label(text="Tracking Axes:")
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col.prop(ob, "track_axis", text="Axis")
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col.prop(ob, "up_axis", text="Up Axis")
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col = split.column()
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col.label(text="Tracking Axes:")
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col.prop(ob, "track_axis", text="Axis")
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col.prop(ob, "up_axis", text="Up Axis")
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col = split.column()
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col.prop(ob, "use_slow_parent")
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@@ -359,7 +358,7 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit fr
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class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
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_context_path = "object"
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_property_type = bpy.types.Object
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