Fix for incorrect clipping of Freestyle strokes when the viewport preview is used.
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@@ -32,7 +32,7 @@ from freestyle import BackboneStretcherShader, BezierCurveShader, BinaryPredicat
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FalseBP1D, FalseUP1D, GuidingLinesShader, Interface0DIterator, Nature, Noise, Normal2DF0D, Operators, \
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PolygonalizationShader, QuantitativeInvisibilityF1D, QuantitativeInvisibilityUP1D, SamplingShader, \
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SpatialNoiseShader, StrokeAttribute, StrokeShader, TipRemoverShader, TrueBP1D, TrueUP1D, UnaryPredicate0D, \
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UnaryPredicate1D, VertexOrientation2DF0D, WithinImageBoundaryUP1D
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UnaryPredicate1D, VertexOrientation2DF0D, WithinImageBoundaryUP1D, ContextFunctions
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from Functions0D import CurveMaterialF0D
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from PredicatesU1D import pyNatureUP1D
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from logical_operators import AndUP1D, NotUP1D, OrUP1D
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@@ -1046,17 +1046,7 @@ def process(layer_name, lineset_name):
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selection_criteria.append(upred)
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# prepare selection criteria by image border
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if lineset.select_by_image_border:
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fac = scene.render.resolution_percentage / 100.0
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w = scene.render.resolution_x * fac
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h = scene.render.resolution_y * fac
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if scene.render.use_border:
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xmin = scene.render.border_min_x * w
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xmax = scene.render.border_max_x * w
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ymin = scene.render.border_min_y * h
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ymax = scene.render.border_max_y * h
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else:
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xmin, xmax = 0.0, float(w)
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ymin, ymax = 0.0, float(h)
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xmin, ymin, xmax, ymax = ContextFunctions.get_border()
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upred = WithinImageBoundaryUP1D(xmin, ymin, xmax, ymax)
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selection_criteria.append(upred)
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# select feature edges
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