Fix for incorrect clipping of Freestyle strokes when the viewport preview is used.
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@@ -32,7 +32,7 @@ from freestyle import BackboneStretcherShader, BezierCurveShader, BinaryPredicat
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FalseBP1D, FalseUP1D, GuidingLinesShader, Interface0DIterator, Nature, Noise, Normal2DF0D, Operators, \
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PolygonalizationShader, QuantitativeInvisibilityF1D, QuantitativeInvisibilityUP1D, SamplingShader, \
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SpatialNoiseShader, StrokeAttribute, StrokeShader, TipRemoverShader, TrueBP1D, TrueUP1D, UnaryPredicate0D, \
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UnaryPredicate1D, VertexOrientation2DF0D, WithinImageBoundaryUP1D
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UnaryPredicate1D, VertexOrientation2DF0D, WithinImageBoundaryUP1D, ContextFunctions
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from Functions0D import CurveMaterialF0D
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from PredicatesU1D import pyNatureUP1D
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from logical_operators import AndUP1D, NotUP1D, OrUP1D
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@@ -1046,17 +1046,7 @@ def process(layer_name, lineset_name):
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selection_criteria.append(upred)
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# prepare selection criteria by image border
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if lineset.select_by_image_border:
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fac = scene.render.resolution_percentage / 100.0
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w = scene.render.resolution_x * fac
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h = scene.render.resolution_y * fac
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if scene.render.use_border:
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xmin = scene.render.border_min_x * w
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xmax = scene.render.border_max_x * w
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ymin = scene.render.border_min_y * h
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ymax = scene.render.border_max_y * h
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else:
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xmin, xmax = 0.0, float(w)
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ymin, ymax = 0.0, float(h)
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xmin, ymin, xmax, ymax = ContextFunctions.get_border()
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upred = WithinImageBoundaryUP1D(xmin, ymin, xmax, ymax)
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selection_criteria.append(upred)
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# select feature edges
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@@ -79,6 +79,26 @@ ContextFunctions_get_canvas_height(PyObject *self)
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return PyLong_FromLong(ContextFunctions::GetCanvasHeightCF());
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}
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static char ContextFunctions_get_border___doc__[] =
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".. method:: get_border()\n"
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"\n"
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" Returns the border.\n"
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"\n"
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" :return: A tuple of 4 numbers (xmin, ymin, xmax, ymax).\n"
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" :rtype: tuple\n";
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static PyObject *
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ContextFunctions_get_border(PyObject *self)
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{
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BBox<Vec2i> border(ContextFunctions::GetBorderCF());
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PyObject *v = PyTuple_New(4);
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PyTuple_SET_ITEM(v, 0, PyLong_FromLong(border.getMin().x()));
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PyTuple_SET_ITEM(v, 1, PyLong_FromLong(border.getMin().y()));
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PyTuple_SET_ITEM(v, 2, PyLong_FromLong(border.getMax().x()));
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PyTuple_SET_ITEM(v, 3, PyLong_FromLong(border.getMax().y()));
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return v;
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}
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static char ContextFunctions_load_map___doc__[] =
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".. function:: load_map(file_name, map_name, num_levels=4, sigma=1.0)\n"
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"\n"
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@@ -232,6 +252,8 @@ static PyMethodDef module_functions[] = {
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ContextFunctions_get_canvas_width___doc__},
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{"get_canvas_height", (PyCFunction)ContextFunctions_get_canvas_height, METH_NOARGS,
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ContextFunctions_get_canvas_height___doc__},
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{"get_border", (PyCFunction)ContextFunctions_get_border, METH_NOARGS,
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ContextFunctions_get_border___doc__},
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{"load_map", (PyCFunction)ContextFunctions_load_map, METH_VARARGS | METH_KEYWORDS,
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ContextFunctions_load_map___doc__},
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{"read_map_pixel", (PyCFunction)ContextFunctions_read_map_pixel, METH_VARARGS | METH_KEYWORDS,
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@@ -195,6 +195,7 @@ public:
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virtual int width() const = 0;
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virtual int height() const = 0;
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virtual BBox<Vec2i> border() const = 0;
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virtual BBox<Vec3r> scene3DBBox() const = 0;
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inline const StrokeRenderer *renderer() const
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@@ -51,6 +51,11 @@ unsigned GetCanvasHeightCF()
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return Canvas::getInstance()->height();
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}
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BBox<Vec2i> GetBorderCF()
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{
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return Canvas::getInstance()->border();
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}
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void LoadMapCF(const char *iFileName, const char *iMapName, unsigned iNbLevels, float iSigma)
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{
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return Canvas::getInstance()->loadMap(iFileName, iMapName, iNbLevels, iSigma);
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@@ -54,10 +54,15 @@ LIB_STROKE_EXPORT
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unsigned GetCanvasWidthCF();
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// GetCanvasHeight
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/*! Returns the canvas width */
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/*! Returns the canvas height */
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LIB_STROKE_EXPORT
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unsigned GetCanvasHeightCF();
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// GetBorder
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/*! Returns the border */
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LIB_STROKE_EXPORT
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BBox<Vec2i> GetBorderCF();
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// Load map
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/*! Loads an image map for further reading */
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LIB_STROKE_EXPORT
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