Cleanup: Remove __ANISOTROPIC__ define.
That was only needed in the beginning, when we did not had support for tangents. It's time to clean some of the defines up, it's getting a bit too much.
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@@ -294,7 +294,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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if(sc) {
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sc->N = N;
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#ifdef __ANISOTROPIC__
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sc->T = stack_load_float3(stack, data_node.y);
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/* rotate tangent */
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@@ -324,9 +323,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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sd->flag |= bsdf_microfacet_ggx_aniso_setup(sc);
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else
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sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(sc);
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#else
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sd->flag |= bsdf_diffuse_setup(sc);
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#endif
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}
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break;
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}
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