bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll. def poll(self, context): ... is now... @staticmethod def poll(context): ... Pythons way of doing static methods is a bit odd but cant be helped :| This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
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@@ -32,14 +32,14 @@ def particle_panel_enabled(context, psys):
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return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
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def particle_panel_poll(panel, context):
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def particle_panel_poll(cls, context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in panel.COMPAT_ENGINES)
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return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in cls.COMPAT_ENGINES)
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class ParticleButtonsPanel():
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@@ -47,18 +47,16 @@ class ParticleButtonsPanel():
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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def poll(self, context):
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return particle_panel_poll(self, context)
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_show_header = False
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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@staticmethod
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def poll(context):
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engine = context.scene.render.engine
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return (context.particle_system or context.object) and (engine in self.COMPAT_ENGINES)
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return (context.particle_system or context.object) and (engine in __class__.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@@ -140,13 +138,18 @@ class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Pa
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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_context_path = "particle_system.settings"
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@staticmethod
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def poll(context):
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return particle_panel_poll(__class__, context)
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class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Emission"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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if particle_panel_poll(self, context):
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@staticmethod
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def poll(context):
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if particle_panel_poll(PARTICLE_PT_emission, context):
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return not context.particle_system.point_cache.external
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else:
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return False
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@@ -208,14 +211,15 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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@staticmethod
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def poll(context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type == 'HAIR' and (engine in self.COMPAT_ENGINES)
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return psys.settings.type == 'HAIR' and (engine in __class__.COMPAT_ENGINES)
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def draw_header(self, context):
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#cloth = context.cloth.collision_settings
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@@ -265,7 +269,8 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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@staticmethod
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def poll(context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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@@ -275,7 +280,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
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phystype = psys.settings.physics_type
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if phystype == 'NO' or phystype == 'KEYED':
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return False
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return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in self.COMPAT_ENGINES
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return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in __class__.COMPAT_ENGINES
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def draw(self, context):
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psys = context.particle_system
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@@ -287,8 +292,9 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Velocity"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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if particle_panel_poll(self, context):
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@staticmethod
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def poll(context):
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if particle_panel_poll(PARTICLE_PT_velocity, context):
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psys = context.particle_system
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return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
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else:
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@@ -334,8 +340,9 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Rotation"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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if particle_panel_poll(self, context):
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@staticmethod
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def poll(context):
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if particle_panel_poll(PARTICLE_PT_rotation, context):
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psys = context.particle_system
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return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
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else:
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@@ -380,8 +387,9 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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if particle_panel_poll(self, context):
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@staticmethod
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def poll(context):
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if particle_panel_poll(PARTICLE_PT_physics, context):
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return not context.particle_system.point_cache.external
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else:
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return False
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@@ -577,7 +585,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Boid Brain"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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@staticmethod
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def poll(context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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@@ -586,7 +595,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
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return False
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if psys.point_cache.external:
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return False
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return psys.settings.physics_type == 'BOIDS' and engine in self.COMPAT_ENGINES
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return psys.settings.physics_type == 'BOIDS' and engine in __class__.COMPAT_ENGINES
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def draw(self, context):
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layout = self.layout
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@@ -677,14 +686,15 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Render"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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@staticmethod
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def poll(context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return engine in self.COMPAT_ENGINES
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return engine in __class__.COMPAT_ENGINES
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def draw(self, context):
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layout = self.layout
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@@ -848,14 +858,15 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def poll(self, context):
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@staticmethod
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def poll(context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return engine in self.COMPAT_ENGINES
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return engine in __class__.COMPAT_ENGINES
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def draw(self, context):
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layout = self.layout
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@@ -907,6 +918,10 @@ class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@staticmethod
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def poll(context):
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return particle_panel_poll(__class__, context)
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def draw(self, context):
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layout = self.layout
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@@ -992,6 +1007,10 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@staticmethod
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def poll(context):
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return particle_panel_poll(__class__, context)
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def draw(self, context):
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part = context.particle_system.settings
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effector_weights_ui(self, context, part.effector_weights)
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@@ -1005,6 +1024,10 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@staticmethod
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def poll(context):
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return particle_panel_poll(__class__, context)
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def draw(self, context):
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layout = self.layout
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@@ -1033,6 +1056,10 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@staticmethod
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def poll(context):
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return particle_panel_poll(__class__, context)
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def draw(self, context):
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layout = self.layout
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