Cycles: Cleanup: Remove double semicolons
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@@ -1684,7 +1684,7 @@ public:
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min_blocks *= 8;
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min_blocks *= 8;
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}
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}
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uint step_samples = divide_up(min_blocks * num_threads_per_block, wtile->w * wtile->h);;
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uint step_samples = divide_up(min_blocks * num_threads_per_block, wtile->w * wtile->h);
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/* Render all samples. */
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/* Render all samples. */
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int start_sample = rtile.start_sample;
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int start_sample = rtile.start_sample;
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@@ -1452,7 +1452,7 @@ typedef struct KernelObject {
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uint attribute_map_offset;
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uint attribute_map_offset;
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uint motion_offset;
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uint motion_offset;
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uint pad;
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uint pad;
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} KernelObject;;
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} KernelObject;
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static_assert_align(KernelObject, 16);
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static_assert_align(KernelObject, 16);
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typedef struct KernelSpotLight {
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typedef struct KernelSpotLight {
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@@ -216,7 +216,7 @@ ccl_device void svm_node_bevel(
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if(stack_valid(normal_offset)) {
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if(stack_valid(normal_offset)) {
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/* Preserve input normal. */
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/* Preserve input normal. */
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float3 ref_N = stack_load_float3(stack, normal_offset);
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float3 ref_N = stack_load_float3(stack, normal_offset);
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bevel_N = normalize(ref_N + (bevel_N - sd->N));;
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bevel_N = normalize(ref_N + (bevel_N - sd->N));
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}
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}
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stack_store_float3(stack, out_offset, bevel_N);
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stack_store_float3(stack, out_offset, bevel_N);
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@@ -141,7 +141,7 @@ ccl_device void svm_node_vector_displacement(KernelGlobals *kg, ShaderData *sd,
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tangent = normalize(sd->dPdu);
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tangent = normalize(sd->dPdu);
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}
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}
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float3 bitangent = normalize(cross(normal, tangent));;
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float3 bitangent = normalize(cross(normal, tangent));
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const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
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const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
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if(attr_sign.offset != ATTR_STD_NOT_FOUND) {
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if(attr_sign.offset != ATTR_STD_NOT_FOUND) {
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float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
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float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
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@@ -4601,7 +4601,7 @@ void AttributeNode::compile(SVMCompiler& compiler)
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ShaderOutput *vector_out = output("Vector");
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ShaderOutput *vector_out = output("Vector");
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ShaderOutput *fac_out = output("Fac");
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ShaderOutput *fac_out = output("Fac");
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ShaderNodeType attr_node = NODE_ATTR;
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ShaderNodeType attr_node = NODE_ATTR;
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int attr = compiler.attribute_standard(attribute);;
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int attr = compiler.attribute_standard(attribute);
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if(bump == SHADER_BUMP_DX)
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if(bump == SHADER_BUMP_DX)
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attr_node = NODE_ATTR_BUMP_DX;
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attr_node = NODE_ATTR_BUMP_DX;
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@@ -480,7 +480,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
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kobject.dupli_uv[1] = ob->dupli_uv[1];
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kobject.dupli_uv[1] = ob->dupli_uv[1];
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int totalsteps = mesh->motion_steps;
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int totalsteps = mesh->motion_steps;
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kobject.numsteps = (totalsteps - 1)/2;
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kobject.numsteps = (totalsteps - 1)/2;
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kobject.numverts = mesh->verts.size();;
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kobject.numverts = mesh->verts.size();
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kobject.patch_map_offset = 0;
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kobject.patch_map_offset = 0;
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kobject.attribute_map_offset = 0;
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kobject.attribute_map_offset = 0;
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@@ -67,7 +67,7 @@ ccl_device_inline float len_squared(const float3 a);
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ccl_device_inline float3 saturate3(float3 a);
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ccl_device_inline float3 saturate3(float3 a);
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ccl_device_inline float3 safe_normalize(const float3 a);
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ccl_device_inline float3 safe_normalize(const float3 a);
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ccl_device_inline float3 normalize_len(const float3 a, float *t);;
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ccl_device_inline float3 normalize_len(const float3 a, float *t);
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ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
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ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
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ccl_device_inline float3 interp(float3 a, float3 b, float t);
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ccl_device_inline float3 interp(float3 a, float3 b, float t);
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